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(More customer reviews)Twilight explains that the idea of making them completely blank is to encourage creativity. Well Mr Breiteinstein my creative designs suck!!
In the other hand.. These are a few ideas for the text I've been working on:
Zombies Are/Were People Too (x2)
Play this card in front of you while rolling a 6 in combat against a Human Zombie to return it to the z-pool. Remove this card from play at any time and use an extra dice in combat during your current turn (count only the highest result)
(So basically you realize that the Zombie you're about to kill is somebody close to you, now that zombie somehow becomes your ally and help you to fight for one turn before the whole zombieness takes control. I'm still working on finding a pictures that represents all that XD)
(Guy Biting a Zombie) (x2)
Play this card in front of you while rolling a 6 in combat against a Human Zombie, put the zombie on top of this card. Remove this card from play at any time and place the zombie on any square on the map to play your next turn. Zombie may fight and collect Tokens/Items. (Owner may spent ? heart to save Zombie during Combat)
(This is probably the most complicated card ever..just imagine yourself as a zombie and play as usual with him/her, if you lose any combat while doing it you can use ? Life token to safe the zombie from dying and continue fighting. Zombie may attack other zombies or players)
Fido (x2)
Move target Zombie-Dog up to 6 spaces, Zombie-Dog may fight and collect Tokens. (Owner may spent 1/2 heart to save Zombie-Dog during Combat)
(The zombie-dog may fight zombies as usual and collect tokens as usual, encountered players may be attacked also)
Acid Rain (x1)
Play this card on a tile with a named building on it. Zombies on your current tile must be placed into that building, if they cannot be placed inside due to zombie placement restrictions add them to your collection.
(The text is kind of confusing but this card will place all zombies on your current tile into a named building located in your current tile only. A very powerful card )
Talking Doll (x1)
Target an empty space on the map, until the end of your next turn all the zombies must try to get to that space while moving at the end of each player's turn or while making usage of any event card. Several Zombies can occupy this same space if necessary.
(Great item to get rid of a few zombies on your tile. Also useful if you are planning to create a zombie barrier to zombie-block other players)
Is Anybody There? (x2)
Target closest player is located on your square.
(This card is a great complementary item for revenge, especially when an opponent decides to take you to a different tile or to one of those zombie-crowed buildings)
Major Zurgery (x2)
During the current turn target player may exchange Hearts, Bullets or Guts with any other kind of token
(To clarify, this card is meant to be used in order to exchange Tokens with the Tokens-Pool only, not with other players)
It's a Trap!!! (x1)
Place a Sewer Token on adjacent empty space, sewer placement restrictions must apply. Zombies that walk into this space are added to your collection, players must stop movement if they run into this square. Remove it at the end of you next turn.
(This card has a lot of potential and could be used on several different cases, not only to stop zombies but players also, even yourself when necessary)
The Z-Team (x2)
Use it instead of moving zombies this turn. Place 4 enhanced zombies on any tile in which they can be placed in adjacent spaces.
(Based on the original Zombie Master Card and a recent Movie XD)
Caution! Zombies! Ahead!!! (x1)
Target Player cannot see/reveal/place new tiles until the end of their next turn.
(Just Google the title, one of my favorites indeed :)
Hammer Time / EQUIPMENT (x2)
Play this card in front of you while being on a named building. Remove this card from play to move through walls during the current turn.
(Stop.. Hamma Time !!! Very useful when used on adjacent buildings)
Binoculars / EQUIPMENT (x1)
Play this card in front of you while being on a named building. If the helicopter is revealed you can remove this card from play to roll a 6d. In a result of 1-2 place you pawn 1 tile away from the helicopter, in a 2-3 place your pawn 2 tiles away, 5-6 / 3 tiles away
(A pretty useful item. It must be already in use before the Helicopter is revealed/placed, which means that somebody may try to steal it from you. Use it wisely)
Cheerleader / EQUIPMENT (x1)
All players on your current title get a +1 bonus on combat. Only One title per turn. This card doesn't count as a Weapon and can be used in combination with others.
(Kind of obvious)
Torch / EQUIPMENT (x2)
While active, Zombies can't move into your space. Discard 1/2 Life Token at the beginning of each turn otherwise remove Torch from play. Encountered Zombies must be fought as usual
(A temporary life saver if you are about to be surrounded by Zombies)
Mass Hysteria / AUTOMATIC CARD (x1)
All players roll a 6d, all other players should match the amount of GUTS Tokens than the owner of the highest result (draws are re-rolled). Then draw a new card
(The idea of these Automatic Cards is creating a few group based effects to involve all players into negative or positive events, just for fun tho)
Just a Little Scratch / AUTOMATIC CARD (x1)
Place this card in front of you then draw a new card. If the Zombie movement 6d roll result is 1 at the end of your turn remove this card from play and place an enhanced Zombie on your current space, otherwise hand this card to the next player.
(Lets imagine that the group is carrying a wounded partner that may turn into a Zombie at any time, pretty much like a time-bomb)
The Boomer / AUTOMATIC CARD (x1)
Place this card in front of you then draw a new card. While active, all zombies -if possible- must move to your current space during zombie movement, remove this card from play at the end of your next turn.
(Very self-explanatory for zombie fans)
Happy Halloween!!! / AUTOMATIC CARD (x1)
Place this card in front of you then draw a new card. While active, all players may bypass Combat during their next turn, Tokens may be taken without the need to establish combat against zombies. Discard this card at the beginning of your next turn.
(You are disguised and can bypass combat, on top of that you can enter a building and collect tokens as candy)
Friday 13th... / AUTOMATIC CARD (x1)
Play this card in front of you then draw a new card. While active, all regular zombies are considered to be enhanced. Discard this card at the end of your next turn.
(This is a brutal automatic card but fun after all, the idea is to create that - we are all screwed and need to help each other - kind of feeling for a brief moment of the game)
Humans... Come out and Play / AUTOMATIC CARD (x1)
Place a Zombie at the empty entrance of every building. Then draw a new card.
(Self Explanatory)
----- I still have more !!! -----
Please feel free to use or modify them (if you make any good changes, can you please reply to this review??)
I'm just missing the images, so I'll like to team-up with somebody who can find good images for each, if you do so PLEASE reply to this review with your email.
Good luck everyone!!!
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