Showing posts with label classic games. Show all posts
Showing posts with label classic games. Show all posts

Sunday, February 16, 2014

Wineopoly Review

Wineopoly
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This was the perfect Christmas gift for my sister! She absolutely loved it, because she recently turned 21 and now can try the wines that are listed on the board. She actually purchased several that were listed, and was pleased with both the wine and the facts on the back of the cards. A must for wine lovers!

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Pop the cork off any gathering with WINEOPOLY! Players buy favorite wines, collect bunches of grapes and trade them in for decanters. Sounds easy enough but add Import Taxes and serving faux pas and it becomes a little more difficult and a lot more fun! Each deed back contains wine descriptors and fun facts about each wine.

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Wednesday, January 29, 2014

Mainstreet Classics 18-Inch Backgammon Set Review

Mainstreet Classics 18-Inch Backgammon Set
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Our family regularly plays family games, and this set is one of the nicest games we own. It's well made and very large at 18.25" by 22.5" inches when fully opened. The case closes up nicely and has a stainless steel clasp.
This game was a pleasure to play and my daughter especially enjoys learning new strategies to beat me at this game. Although the game box indicates that this game is for ages fourteen and up, my eight year old has no trouble at all playing this game. In fact, I think it's preferable to challenge young minds to learn problem solving strategies rather than wait until they are older.
I would recommend this game if you plan to use it often and are looking for a board and pieces that will stand the test of time. If I was in the market for a new chess and checkers set, Main Street Games would probably be my first choice after having played their backgammon game.
If you check the comments section I'll include a couple of places to find tutorials on how to play backgammon. The included instructions were quite good, but the orange print was not something I would expect to come with a game of this quality.

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The Classic Backgammon Set features an 18" Leatherette storage case with metal clasp and suede/ leatherette interior.Backgammon playing pieces, two leatherette dice cups, One backgammon doubling cube, two pair of dice and playing instructions.

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Thursday, January 2, 2014

Scene It? Deluxe TV Edition Review

Scene It Deluxe TV Edition
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i have a couple of the other versions of this game (scene it?). they are all so much fun, and really make you think and pay attention, but it's a great game to play with family or a group of friends. some questions i am not sure anyone would know, but it's one of the best games!

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Two DVDs, more trivia and more on-screen challenges will keep your family and friends glued to the set play after play. With 50 years of TV packed into one DVD game, the TV Edition of Scene It? is the quintessential television trivia game. From Leave it to Beaver and The Brady Bunch to Alias and Malcolm in the Middle, Scene It? Deluxe TV Edition will keep players tuning in for hours of TV entertainment. Deluxe Edition comes in a collectible tin with a bonus DVD, more trivia cards, more tokens and more fun!For 2 or more players ages 10 and up.

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Saturday, December 28, 2013

Captain's Mistress Review

Captain's Mistress
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The Kid'z are SWARMING it! The Wife & I Enjoy having a Go at eachother with it as
well.The Box,Rack,& Stop Bar are all made of Solid Wood,so the Durability ought to be
pretty good.As with all things of Value just treat it with a little respect.For this
reason this is one of the Thingz that stays in our Master Bedroom,& the Kid'z are NOT
allowed to carry it off to destinations unknown.Naturally it isn't PERFECT,nothing
ever is.The game does have #2 problems.First off the Clear Blue & Red Marbles suppled
with the Game are FAR to close in Color to be Clearly visible in less than Ideal
Light.Secondly it's LOUD!Have a think,Glass SLAMMING into Glass during Gameplay,then
worse still the careening CRASH of all the Marbles dumping into the Box all at once
when you pull the Wooden Stop Bar out to reset the Game for another round,or close
the Box at the end of Play.You could however correct BOTH of these issues easily.On
the Visibility issue,have a Think about buying additional Black,& White Marbles
(solid in color of course).On the NOISE issue have a think about using Wooden
Marbles.Either way the Game will be MUCH more user friendly replacing the Stock
Marbles.Wanna KILL two Birdz with one Stone? Get your Pawz on some Wooden Marbles &
Paint them Black,& White!Either way just bear in mind you will need 7/8ths inch,or
22mm Marbles for the best fit in the Channels.If you're a MAD MOD'R such as myself,
you could even go so far as to install Padding in the Bottom of the Felt lined Box.
So if you want a Nostalgic Game(supposedly dating back to,or beyond the 1700's) with
STRAIGHTFORWARD Gameplay.LOW maintenance.SOLID Construction & Few Parts to TEAR
UP(take that COPY-CAT Connect Four)that EVERYONE will truly enjoy then this one's a
SURE FIRE WINNER!

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This edition of Captain's Mistress, which is a part of the Cultural Classics line of historic games, is one of the finest iterations available and is perfect for gift-giving or coffee table display.Captain's Mistress is the predecessor to the perennial favorite 4-In-A-Row game that originated over 500 years ago in England.According to legend, the famous British sailor, Captain Cook, played this game with his fellow shipmates on all three of his major voayages.In fact, Cook spent so much time playing the game, it actually came to be known as the Captain's Mistress.The object of Captain's Mistress is simple, yet the strategies are limitless.Players try to line up their round (glass marbles) in a row, either horizontally, vertically or diagonally.The first player to do so, wins the game.Captain's Mistress comes housed in a period-authentic, eye-catching wooden chest with recycled glass balls, evocative of the maritime floats or buoys that were hand-blown from colorful glass by the local artisans of the 18th century.All playing pieces store inside the chest, including the wooden gangplank, which is pulled away to release the glass balls once a winner is determined.A subtle wood burn on the lid identifies this historic game and completes its remarkable look as a home décor piece, as well as a timeless game that will be passed down from generation to generation.For 2 - 4 players, age 14 and up.Contents Include:1 solid wood box, 42 solid glass marble playing pieces, 1 wooden plank and 1 Captain's Mistress History Booklet/Rulebook.

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Sunday, December 15, 2013

Eat It Snacks & Sweets Trivia Game Review

Eat It Snacks and Sweets Trivia Game
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We are a family that plays games quite a bit and are always on the look out for something new and different that we haven't played before. This game was quite enjoyable. Teens, parents and grandparents all had fun playing it. I bought two games; one for my family and another for a friend and they also said they liked it. It was fun trying to recall some of the answers to foods I ate when I was younger and foods from different regions we lived in. It is played similarly to Trivia Pursuit where you need to get a card for each category, candy, chocolate, ice cream desserts, snacks and cookies and then you climb the food pyramid and the other team gets to pick the category for your final question. You also get a few coupons in the box for snack type items. In my opinion this game was a good purchase.

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Here's a trivia game you can really sink your teeth into!Test your taste buds with fun trivia questions about the foods you love to eat, from Chocolate & Candy to Snacks & Desserts.What kind of animal is Cheetos' mascot, Chester?How many fudge stripes are there on a Keebler Fudge Stripes Cookie - 3, 5, 6, or 7?When Americans scream for ice cream, what is their favorite topping?The answers - A Cheetah, 5, and Chocolate Syrup!This fun and tasty trivia game redefines the food pyramid, with Snack Attack, Cookies, Ice Cream & Desserts, Candy and Chocolate categories occupying the spaces.Answer the questions correctly, make your way to the top of the Snacks & Sweets Pyramid, and you'll be the Snacks & Sweets Trivia Superstar!A newly added feature to this game are coupons (valued at approximately $6.50) for Jelly Belly jelly beans, Jolly Time Pop Corn, Cadbury Adams Swedish Fish and Sour Patch candies, Joseph's Lite Cookies, and Auntie Anne's soft pretzels! Game comes with Eat It! Game Board, 1 Box of 400 Eat It! Question & Answer Cards, 1 Set of 35 Eat It! Pyramid Cards, 1 Die, 6 Game Pieces, and Game Instructions.For 2 - 6 Players, Ages 13 and Up.

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Thursday, December 12, 2013

Mayfair The Settlers of Catan Board Game Review

Mayfair The Settlers of Catan Board Game
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This is a game which was originally published in Germany as Die Siedler von Catan, where it has sold several million units and has many expansions and variants available. In fact, I am told that this game is the (worldwide) 3rd best selling game of the last decade. It's really a shame it hasn't quite reached the American mass market.
It's a game about building and trade. Each player builds settlements that can produce some of the 5 resources - Ore, Wheat, Wool, Wood, and Bricks - which can then be used to build roads and more settlements to expand your kingdom or upgrade your settlements to cities to increase their production. The thing that really makes the game is that there is always a hot commodities market, with players trading to trade resources they don't need in exchange for those that are more useful for their game strategy; each resource is useful in different combinations for building different things.
This is a pretty simple game that even younger kids should be able to handle. Anybody who can play Monopoly can play this game, and believe me, they'll have a much better time with the Settlers of Catan (you can even buy an expansion to handle up to 6 players).
A lot of people I know are somewhat daunted by this game because even though it's very straightforward, it's a bit different from your average American game. I speculate that the reason for this is that the Germans have a thriving mass game market, with a number of competing companies, while the US mass board game market is essentially monopolized by a single company, Hasbro. So while we are busy playing various Monopoly knock-offs, the Germans have benefitted from tremendous development. In terms of family entertainment, the rather small amount of effort it will take to embrace the Settlers of Catan will be well spent. And if you like it, it's just the tip of the iceberg. There are literally hundreds of extrememly high-quality family games coming out of Germany and Europe these days (although admittedly Settlers of Catan is among the best).

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In this award-winning board game for three or four players, Catan is an imaginary unexplored island, and players are explorers and settlers. The playing surface is made of hexagonal tiles that, depending on their placement, create a different environment each time the game is played. Settlers must use their resources to develop their island home, building roads and houses to create new towns. But watch out! There's a robber on the island, and that renegade can show up at any time to steal your valuable resources.
The game includes a rules booklet, a game almanac (with examples and advanced rules), cardboard hexagonal tiles, a plastic game sheet, small wooden markers (for settlements, cities, and roads), playing cards, and wooden dice. Settlers of Catan takes only 15 minutes to learn, and the game can be played in a simple version for beginners or in a more complex version for experienced players. --Marcie Bovetz


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Monday, November 4, 2013

John N. Hansen: Chess 4 Review

John N. Hansen: Chess 4
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I tried this game with 3 other people and it is totally awesome!! As soon as you checkmate someone, you get to control all of their pieces! As you can infer, it gets very good with only 2 people left, each controlling 2 chess sets. Overall, this game is the bomb. The best part is being able to play 2-4 people at once.

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Chess is no longer a battle.

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Wednesday, October 23, 2013

Axis And Allies Revised Review

Axis And Allies Revised
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First off, be sure that you love REALLY long games with complicated rules and LOTS of pieces on the board (and that you have friends who like the same thing) before purchasing. That said, this is an awesome game.
I never played the un-revised version, so I have no way of comparing the two. I did, however, love everything about this version.
The game board is thick cardboard folded in 6 parts. It is of high quality, and it's longer than the standard game board. It is a map of the world and most of the territories have financial values. As you attack your enemies and take over their territories, you also increase your income depending on the financial value associated with the territory that is now yours. There is an additional cardboard piece that allows you to track the changing income. (Lots of table space required for all of the additional stuff).
You also can do something called weapons development. During your turn you have the opportunity to buy dice to roll to give yourself advantages. Some examples of advantages are increasing the defense strength of your jet fighters, allowing your anti aircraft guns to shoot at industrial complexes, and increasing how many spaces your aircraft can fly, etc. If you roll the number needed to create the development, you may now use this added ability for the rest of the game. This is risky, because money is limited, and you are not guaranteed to roll the appropriate #.
There are plenty of plastic pieces that come with the game.The pieces that come with the game are: aircraft carriers, battleships, destroyers, submarines, transports, infantry, artillery, tanks, fighters, bombers, anti aircraft guns, and industrial complexes. In order not to lose all of the parts, I got small tackle boxes for cheap at Walmart and used a label maker to label everything. It's a lot less messy than keeping all of the little parts out on the table in front of you. There is a card which tells you how many of these pieces to put on the board to start the game. The set up time takes a little while because there are a lot of pieces to put down to start the game. The card is full of valuable information. It tells you how much it costs to buy each unit, how many spaces they can move across the board, how strong they are on attack and on defense, turn sequence and combat sequence...basically everything you need to know to play the game. Each power (Soviet Union, Germany, United Kingdom, Japan, and the United States) starts with varying amounts of money and troops. Germany and Japan starts with lots more troops but less money, so they have more incentive to attack quickly to increase their income. The allies are a little more challenging to play due to the fact that, inspite of the fact they have more money to start the game, the united states and united kingdoms resources are located across the water, and it takes a bit to transport these troops and get established in areas they need to be in. The soviet union can quickly get overwhelmed by germany since they have little money and not that many troops, plus a lot of land to defend.
When I first learned the rules to this game I was completely confused on many points. It took a full day of trying to figure them out. Then I emailed the manufacturer and kept asking questions until I felt comfortable. There are a few websites out there that give some good answers to questions as well. Once you learn the rules, however, it is easy. I just think whoever wrote the manual could have made it a whole lot easier to understand than it is.
Gameplay is pretty basic. You do the following in this order: You develop weapons if desired. You purchase units, conduct combat if desired (troops from multiple territories can attack one territory), do any non-combat moves, mobilize the new units purchased at the beginning of your turn to any territories that have Industrial Complexes on them (you can buy more industrial complexes to place on different parts of the map) and then collect your income. You may discuss strategy with your allies, and as a matter of fact that seems to be a major part of what takes up so much time. I got frustrated by the fact that the enemy could hear what was being talked about and pointed to on the map, so I developed a means of silent communication via dry erase boards. I took a photo of the game board that I found on the web, and in photoshop I enlarged it to the size I wanted and faded out the image to pastel colors so that it would be easy to write over the top of it. I then went to a home improvement store and cut out pieces of thin wooden board to mount the pictures on and covered them with thin clear plastic sheeting I got from an art store. I taped them down at the edges with duct tape and bought some dry erase markers and erasers. This way both the axis and the allies had their own dry erase boards where they could point out areas of concern on the map without being seen by their opponents. I also developed an easy shorthand type of code to quickly communicate to each other via the boards. This made a fantastic addition to the game and made communication easy and private.
Here are a few notes on gameplay which may help your understanding of the game:
-Allies may occupy the same territory. If they are attacked, they defend together at the same time. If they attack, they must attack seperately on each power's seperate turn.
-Sea units can only attack sea and air units (unless it's an amphibious assault, then a battleship may do an initial attack on land as the units are going on shore), land units can attack land and air units, and air units can attack both (the submarine can't shoot at air units, but after the initial first attack can submerge and escape if they weren't destroyed from that first assault).
-During combat you use a "battle board" where the pieces in combat are placed on the board on the attack side and the defense side. Each side shows where the units should be placed according to their defense and attack value. For instance, if you have 3 infantry, two tanks, and one fighter plane attacking a territory, each of those units have different attack values and are placed in different columns of the battle board. The infantry attack value is "1", which means that you have to roll a 1 to have a "hit" on the enemy. You would roll 3 dice for the 3 infantry and hope to get as many 1s as possible. If your attack is successful and for example you roll two 1s, your opponent decides which 2 troops of theirs gets hit in the attack and moves them to the "casualty zone" at the bottom of the battle board. The reason they are not moved off of the board is because technically you are shooting at each other at the same time, and those troops that got hit still will have their opportunity to respond and shoot back. Then the next column is resolved. The tanks attack value is a "3". So you would have to roll 2 dice for the two tanks and hope to roll a 1,2, or 3 to have a "hit" on your opponent. The fighter has the same attack value as the tank. So you could roll one extra dice at the same time as the tanks since they have the same attack value at 3 or less. Then the defenders resolve their troops. The defenders have 2 infantry. The defense value of infantry is "2". Infantry has a stronger defense than attack value (maybe because they are fortified?) So, the infantry needs to roll a 1 or 2 to get a "hit". After all casualties are put in the casualty zones, these zones are cleared, and if there are any troops remaining on the battle board, the attacker gets to decide whether they want to continue attacking or retreat. Each round is resolved this way until the attacker wants to stop or the territory is captured.
-Aircraft carriers can carry up to two fighters, and transports can carry two units.These units can't defend themselves during transport, and the transport only has a defense value of 1, so it is wise to escort the transports with other sea units.
-The game can be shorter by deciding on how many victory cities you want to capture. Or you can play the full game to total conquest, but that takes all day. I've had games where I started at noon and ended at 1 or 2 in the morning and the game was still not finished (almost).
-There are additional "national advantages" that are optional. They are a list of advantages each power can use once during the game. Here are a couple of the Soviet Union National advantages to give you an idea of what these are like:
Russian Winter- Once during the game in your collect income phase, you can declare a severe winter. Until the start of your next turn, your infantry defend on a 3.
Trans Siberian Railway - In the non-combat move, your infantry, anti aircraft guns, and artillery may move two territories per turn only among these territories: Russia, Novosibirsk, Yakut SSR, and Buryatia SSR.
These are two examples of the 6 National Advantages for the Soviet Union. Each power has 6 national advantages they can use. This is for the advanced player who wants to add some more interest to the game.
To sum up - This is a complex strategy game. It's not easy to win. There are a ton of differet ways to approach winning the same game, so the replayability is high. Definitely one of my favorite games, and it's a classic.

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Control the fate of the world in this incredible game of military strategy, courage and cunning. Play this updated version by Larry Harris, the game's original creator. With all-new packaging art, a redesigned map and new artillery and destroyer pieces, this classic game is prepared to take on a whole new generation. Players can change the course of history in a few short hours as they maneuver over 350 playing pieces including armies, ships, planes and more. For 2 to 5 players.

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Thursday, October 17, 2013

MindTrap: Classic Edition Review

MindTrap: Classic Edition
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I bought this game as a Christmas present for my partner because she had fond memories of it from when she played it years ago. There are several versions of it on Amazon that cost so much! I don't know what those have that this one doesn't; it seems pretty basic. We took it with us in the car for our holiday road trips and had a great time. Also, it's great for us to use these questions to replace the "sports & leisure" questions in a game of Trivial Pursuit since niether of us are big sports fans. Also great to get children to practice lateral thinking.

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Ages 12 & up. Exercise your brain with 486 puzzles, mysteries, conundrums and trick questions. Two or more players or teams.

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Monday, October 14, 2013

What? Deluxe Edition Review

What Deluxe Edition
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I purchased this game to play at Thanksgiving with my very picky, smart family. While we were reading the instructions, several people were saying "It's just like Balderdash." After we started playing, we definitely did not compare it again. It is REALLY fun.

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What? Deluxe Edition is a hilarious party game of who-said-what.Players are asked to write humorous responses to questions and situations, and everyone must guess who wrote what.Because players try to guess the author of only one response, game play is very fast.Players spend more time with the fun stuff, writing and reading their responses.With players trying to come up with the most comical and outrageous answers possible, What? is absolutely the funniest game you will ever play!Example:What is the best part about a blizzard during the holidays?Snuggling in front of a fire...no way!Playing outside in the snow...not even close!Having your in-laws cancel their visit...you bet!For 5 or more players, ages 14 and up.Contents:162 cards, answer sheet pad, scoring sheet pad, scoring sheet shield and 12 pencils.

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Saturday, August 3, 2013

Mille Bornes Tin Review

Mille Bornes Tin
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Game is as fun as i remember as a kid.
Great gift took a long time to find.

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Mille Bornes Collectible Car Tin Winning MovesThis stylish "racing car" package contains all of the game's components and doubles as a card tray during play. The 110 cards feature the charming artwork of the original 1962 game

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Thursday, July 18, 2013

Circa Classic Tic-Tac-Toe Review

Circa Classic Tic-Tac-Toe
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This looks terrific on the bookshelf in my office. Everybody who comes in immediately comments on cool it is and grabs the authentic pieces.

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Monday, July 15, 2013

Tripoley Special Edition Review

Tripoley Special Edition
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Tripoley is a fun game especially for large groups. We used to play this on Christmas eve with my sister and her family and always had a blast. Unfortunately, I had ordered this as a gift for my other sister and her family who were spending Christmas at their mountain cabin. Fed Ex sent it around in circles for 2 1/2 weeks and then dumped it on the cabin doorstep after they had already left in January. When I found out what they had done, my sister was able to call someone who lived in the village nearby and they were able to go dig it out of the snow. Since no one has opened it yet, I don't even know if it survived being dumped on their patio. I still don't know why Fed Ex elected to send it in circles in two states instead of deliver it to them while they were there.

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Tripoley Special Edition comes packaged in a tin!It's Tripoley - the game that combines Hearts, Poker, and Michigan Rummy.Enjoy the fun and excitement of this fast-paced game that's perfect for everyone.Tripoley Special Edition includes a rotating plastic turntable playing tray, Special Edition gold & silver playing chips, Special Edition high quality playing cards, and easy to follow instructions.Just shuffle the cards, hand out the chips, and let the fun begin!Packaged in a tin.For 2 - 9 Players, Ages 8 and Up.

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Classic Waterworks Review

Classic Waterworks
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Water Works is a great game for the whole family. The object of Water Works is to lay down a series of pipe cards in order to create a leak-free pipeline before your opponent does the same. You can hinder your opponents' progress by sabotaging their pipes with leaks or caps, and you must fix any leaks they "spring" on you. It is not an extremely complex game, but it is a lot of fun. Although though the stated age recommendation is 8 to adult, my five-year old beat me with no problem the first time we played. This version comes with a bathtub-shaped discard tray and small metal wrenches you may use to fix leaky pipes. Much nicer than the version I remember as a child.

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The classic leaky pipe card game returns with a bathtub card tray and real die-cast metal wrenches! Repair leaks and complete your pipeline from valve to spout.CHOCKING HAZARD - CONTAINS SMALL PARTS - NOT FOR CHILDREN UNDER 3

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Saturday, June 22, 2013

Dog Lover's Monopoly Review

Dog Lover's Monopoly
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I'm using my moms account, but this is her daughter (12 years old) I absolutley LOVE this game! My mom got it for me for easter, and I am a dog freak! My room is dog crazy, because I have my own yorkie named Jill. :) This game is grest for me, I have so much fun playing it! I recommend this game for any dog lover! ^.-

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Pet Lovers Monopoly edition with photographs of different breeds of dogs. Includes six collectible pooch-themed pewter tokens - Bone, Food Bowl, Dog House, Ball, Collar, Monopoly Terrier. For two to six players. Measures 20" x 10" x 1.25".

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Tuesday, June 11, 2013

Mexican Train Deluxe-D12 Number Dominoes Review

Mexican Train Deluxe-D12 Number Dominoes
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This is a great product delivered exactly as expected. We'll have MANY years of enjoyment from this product.
The train whistle is just an added benefit!

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Puremco's Mexican Train Dominoes Set is one of the most popular domino games played today.Each participant plays out trains of dominoes from the center or off of the group's common line.The goal is to be the first to finish playing, and keep your train moving all the way to victory!Mexican Train is the perfect mixer that everyone can learn in minutes without tiring and boring practice.Puremco's professional size dominoes are thicker and have jumbo, bright, colored dots that are uniform in size and easy to see.The leatherette vinyl case is compact and easy to store when traveling or at home.Dominoes measure approximately 1" by 2" by 3/8".
Depending on the manufacturer, domino sizes can differ. According to the size chart we've provided in the smaller secondary image, these are "Professional" size dominoes.

Contents of Mexican Train Dominoes Set:
91 Double 12 Dominoes
Centerpiecehub
Black leatherette case with snap
8 multi-colored train markers
Electronic Choo Choo train keychain
Rules for seven different domino games


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Sunday, June 9, 2013

Phase 10 Twist Review

Phase 10 Twist
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Phase 10 Twist is a LOT of fun and is my favorite variation of the game (I've tried them all). I like it because unlike the regular Phase 10 card game, everyone gets to advance even if they don't phase out on their hand (if you don't phase you move one space, if you do phase you move two spaces, and if you go out you move three spaces). So the longest you get stuck on a phase (besides the 10th one) is two turns. The twist is really fun too - it mixes up the game and keeps it interesting with ten new phases. If you don't make your phase when you're trying to "twist" you have to move back one space, but if you DO, you move forward double spaces. Sometimes regular Phase 10 can take a really long time (especially with a lot of people), but Phase 10 Twist keeps the game moving. I highly recommend it.

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Phase 10 Twist is a wickedly wild board game of risk, reward and terrific twists.Based on one of the world's best-selling card games, players complete rummy phases to move around the game board.Players landing on the unique TWIST space must make choices, which can offer big rewards or failure.Three discard piles increase strategy and speed of play.To win, a player must complete one of 10 brand new phases!It's twisted from start to finish.Includes game board, discard/draw tray, 2 decks of Phase 10 Twist cards, cardholder, 6 playing pieces and instructions.For 2 to 6 Players.Ages 8 & Up.

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