Showing posts with label warhammer 40k. Show all posts
Showing posts with label warhammer 40k. Show all posts

Friday, December 13, 2013

Dark Heresy: Dead Stars Review

Dark Heresy: Dead Stars
Average Reviews:

(More customer reviews)
Excellent production standards and brilliant ending to an equally brilliant series. Will require a good deal of work from the GM before running, but that's fine. What's included is excellent and provides many options for exansion. Well done.

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The Haarlock's Legacy Trilogy is a series of epic adventures that will determine the fate of the Calixis Sector.Terrible threats stir amongst the worlds visited by the mysterious Rogue Trader line of Haarlock. What has been left behind threatens everything the Inquisition has worked for in the Calixis Sector. Will your Acolytes be able to discover the secret of the Haarlock's Legacy in time?

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Sunday, December 1, 2013

Chaos in the Old World Review

Chaos in the Old World
Average Reviews:

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This game will ruin your game collection. All your other games will gather dust because Chaos in the Old World (COW) will be the only game that 3-4 people will beg to play.
COW is a game that has beautiful parity with diverse options to victory. Each player plays an evil god bent on destroying the world. The rules are simple. You summon creatures, play chaos cards, fight by rolling dice, then calculate points. Whoever has the most points wins.
How's that fun?
COW's master stroke is that each god adds its own flavor for playing the game. For instance, if you play Khorne, you are the blood god and relish the chance to attack other players much as you can. You get chaos cards that aid your bloodlust. By killing figures, Khorne also gains upgraded abilities through the game. Other players tend to flee from his reign of terror. The three other gods, Tzeentch, Nurgle, and Slaanesh, are much more subtle. For instance, each respective god can teleport, overwhelm, or control other players' figures. No god will ever play the same as the other 3. By playing as your god should, you stand an excellent chance to win.
Never does COW feel like playing solitaire. Each player is constantly watching the moves of the others and whispering to their fellow players in the hopes of creating fleeting alliances. The tension built during the game is astonishing as games are won typically by thin margins.
Chaos in the Old World's tension, variation, art, theme, and balance will have you and your friends lusting for more plays than other games. I cannot recommend COW highly enough.


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In the Warhammer world, four Gods of Chaos battle for supremacy. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions.In the Chaos in the Old World board game, 3-4 players take on the roles of the malevolent Lords of Chaos. Each god's distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. Yet, as the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to the maelstrom of the Realm of Chaos...for now.

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Saturday, November 30, 2013

Death Angel Review

Death Angel
Average Reviews:

(More customer reviews)
The original Space Hulk is a fairly complex board game; it plays on a large surface utilizing myriads of figures, dices, and a ton of other accessories. Death Angel, on the other hand, tries to deliver the core experience of the board game in a faster, easier-to-follow, cooperative card game format. Players simulate the events on the space hulk using only cards, a limited number of tokens, and a single dice. They do that by moving a column of space marines through randomized locations and events (all represented by cards) while fighting off swarms of genestealers. Fights are resolved by the dice, and the game is over when the marines either fulfilled their mission presented on the last location card, killed all genestealers, or all died. Simple enough; the random nature of the game and the large number of cards, however, allow players to experience different scenarios from game to game--well, in theory, but I will get to this later.
One thing I especially like about Death Angel is that it can be played alone. People do not always have friends available for playing; so it is advantageous that Death Angel has this option. The mechanics of the game remain the same during solo play; the player simply assumes the role of other players, controlling more than one space marine squad. While this does not change the gameplay drastically, it does give the player more freedom to come up with different strategies trying to tackle the genestealer attacks. Solo play, therefore, is an integral part of the game, just as fun--if not more--than playing with friends.
While I believe Death Angel successfully captures the essence of the original Space Hulk in a creative and engaging card game, unfortunately, it does suffer from some minor flaws. For instance, despite their bulky armor, space marines fall prey to the alien swarm much too fast. In a 4+ cooperative game where each player only commands one squad (two space marines), this becomes especially problematic, often resulting in an untimely death and rendering the dropped out player a mere spectator while the others play. Although on a somewhat lesser degree, but difficulty also affects games with fewer players (controlling more squads) and even solo play. After more than five tries, I have yet to win a single game!
Another, and perhaps a bit more serious, although not at all uncorrectable, issue I have with Death Angel is its core mechanic. The game puts almost all emphasis on fighting, meaning that other aspects, such as exploration or problem solving, do not live up to their full potential, if at all. This not only hurts replay value but also renders the game one dimensional--although, for fairness sake, I have to point out that it delivers the mechanics of fighting exceptionally well. The good news, however, is that this issue can easily be corrected with an expansion pack, with which this game is clearly destined to wind up. New cards providing more diverse terrain (something that Death Angel desperately needs, as currently it has only 8 of these cards, 4 of which rarely come up), new locations, more mission objectives and events putting a bit more emphasis on exploration and a bit less on fighting could really spice this game up.
Despite my many complaints, however, I had a great time with Death Angel. It delivers a solid game experience (in solo or with friends) while successfully captures the gloomy atmosphere of the original Space Hulk. The game has a fair amount of replay value, which hopefully future expansions will further improve, is complex enough to capture the more hardcore crowd while not too complex to intimidate casual players, and only costs $25. These are qualities hard to come by these days. So, if you like board or card games, the Warhammer 40k universe, and/or science fiction, I would highly recommend you picking up Space Hulk: Death Angel.

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Purge the Xenos Threat!The Space Hulk Sin of Damnation has succumbed to a vicious Genestealer infestation. Now you must purge the vile alien...Space Hulk: Death Angel - The Card Game is a cooperative card game for 1-6 players. Set in the grim Warhammer 40,000 universe, Death Angel pits a squad of Blood Angel Space Marines against a growing alien horde. It will take strategic teamwork to make it out alive.Pick your combat group, fall into formation, and prepare for the Genestealer swarms!

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