Showing posts with label fantasy rpg. Show all posts
Showing posts with label fantasy rpg. Show all posts

Friday, February 28, 2014

Warhammer Fantasy Roleplay GM Toolkit Review

Warhammer Fantasy Roleplay GM Toolkit
Average Reviews:

(More customer reviews)
This is my first Amazon review...I usually can't be bothered with commenting on these things, but I do rely on the reviews of others to help me decide when I'm on the fence about a certain purchase...so, since I was so impressed with this product, I thought I'd share.
First off, I wouldn't call myself an FFG fanboy. I do, however, find that the quality of their products is consistently top-notch. As far as durability is concerned, I disagree with the previous reviewer's opinion on this. I don't feel that the packaging should drop the the rating that much. If you have already purchased the Core box set, the contents of this kit will fit in that box nicely. The first adventure module published and sold for this RPG (A Gathering Storm) is packaged exactly the same way as the GM toolkit. Also, the GM screen is worth the price of this kit alone. The artwork on it is amazing, there are all the rules summaries as well as a rules index on the GM side, and its not made of flimsy card. I did dock them slightly on durability due to the book being in soft-cover format.
Second, I am fairly new to RPG's. I played Dungeons and Dragons when I was about 12 years old, about 20 years ago now. I was drawn to this game because of the publisher's (Fantasy Flight Games) reputation and because of the world setting (I play Warhammer Fantasy Battles table top miniatures game by Games Workshop).
The pros...
-Great advice on creating original story arcs using classic story telling themes.
-Advice on story "hooks" (getting the players to bite).
-New concepts of Nemisis NPCs and NPC party sheets.
-Full color high quality printing and inspiring artwork.
-Pages of "alternate rules" suggestions on how to change up some of the core mechanics slightly to suit your groups' play style.
-Advice on new and helpful ways to use the "progress tracks" to aid in story development and .
-More standups.
-Awesome GM screen....man FFG knocked it out of the park with this one.
The cons...
-The book is about the size of one of the 4 books in the Core set (actually it's a little thin, more like the size of the tome of mysteries, or tome of Blessings), which is suitable for the price (esp. here on Amazon) but it left me wanting more, especially as a new GM.
-The book is soft cover, so wont stand up to abuse as much as a hardcover...though, to be fair, all the books in the core set and the one expansion adventure I picked up are the same. I think this just keeps them more affordable.
-I feel like this could have been included with the core set, perhaps as part of the "Tome of Adventure" but FFG is trying to make the most of their GW license here, and "expansion sets" are a big part of their business model.
Even if you are a veteran GM, the advice in this book could inspire you to step out of your established comfort zone and try a new story telling technique/formula. I think it's a great buy at Amazon.com as I purchased it at retail plus CA sales tax at my local game store. Amazon had not yet discounted this product when I decided to get it. Ultimately, I gave it 4 out of 5 stars due to how thin the book was. I think FFG could have packed a little more content in there for their suggested retail price.
Looking forward to the "Winds of Magic" expansion, hopefully Amazon will offer some sort of discount off of it's $50 price tag.

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FFGWHF05 Game Masters Toolkit Warhammer Fantasy Roleplay Game by Fantasy Flight Games The Game Masters Toolkit for Warhammer Fantasy Roleplay is a valuable resource for both new and veteran Game Masters. The toolkit is filled with a number of helpful tools and adventure seeds for Game Masters to enhance their Warhammer Fantasy Roleplay games, as well as provides more advice and suggestions to help refine their GM skills and get the most out of the materials and rules provided with the game. Featuring a large two-sided screen with rule summaries and a wealth of information, the Game Masters Toolkit also includes punchboard with more NPC and creature standups and tokens, a variety of new location and item cards, and introduces organisation sheets to integrate into your game. Armed with the resources found in the Gamemaster+s Toolkit, a GM will always be ready for action!

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Thursday, November 28, 2013

Anima: Beyond Good and Evil Review

Anima: Beyond Good and Evil
Average Reviews:

(More customer reviews)
I do not regret purchasing this game one bit! It is a load fun for anyone into the fantasy adventure genre and people that love Anime art. The game play is simple and easy to learn. The rule book is very well laid out and easy to read. It's really just a great game concept that made it through and is truly a blast to play. My only complaint is that its 13+ and the art in this game is way to mature. Extreme partial nudity to say it kindly. I recommend this game from 18+ do to content. If you love Anime, love fantasy adventures and love smaller games that play within an hour to and hour and a half, and you 18+ years old, buy this game and its counter part Anima: Shadows of Omega. I'm looking forward to the next expansion.

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Everything ended. Omega, the ancient entity that threatened to disrupt all life in Gaia, is sealed. Its unlimited source of power, the Infinity Orb, has been shattered, and the splinters scattered. Humanity continued forward, confident that this grave danger has past... or has it?Anima: Beyond Good and Evil is the first stand-alone expansion for Anima: Shadow of Omega. You take control of a party of exceptional characters, wielding their cunning and magical powers to complete missions and ultimately stop the ultimate evil, Genesis. Be warned, however, other players will hinder your actions in order to claim victory for themselves.In the 2-4 player card game Anima: Beyond Good and Evil, the adventure in Gaia continues, and is playable in about an hour. Beyond Good and Evil can be played as an independent game, or it can be combined with Anima: Shadow of Omega Revised Edition for an even more epic gaming experience.

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Tuesday, November 12, 2013

Anima: Shadow of Omega Review

Anima: Shadow of Omega
Average Reviews:

(More customer reviews)
It has fewer rules than any other card game I've run into of its nature, such as Pokemon, Magic: The Gathering, and Yu-Gi-Oh, and it is much easier to pick up. The game is never the same two times in a row, and it is very amusing to play. The artwork on the cards is simply stunning. I do recommend this game for those that enjoy card games and those that love roleplaying games all at once, for it is both rolled into one!

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Anima: The Shadow of Omega is a non-collectible card game set in the same original setting as the Anima: Beyond Fantasy roleplaying game. Inspired by well-known Japanese video roleplaying games such as Final Fantasy and Suikoden, the world of Anima features traditional Western fantasy staples, including magic and medieval arms, combined with an emphasis on martial arts and Eastern concepts of honor and mysticism. In the Anima: The Shadow of Omega card game, players form a party of four adventurers that explore the land and engage in combat with fantastic beasts and each other, gaining new powers and eventually confronting an ancient menace.Anima: The Shadow of Omega includes 110 cards, each one featuring a unique piece of stunning, full-color art depicting a character, creature, or location from the Anima universe.

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