Showing posts with label wfrp. Show all posts
Showing posts with label wfrp. Show all posts

Friday, February 28, 2014

Warhammer Fantasy Roleplay GM Toolkit Review

Warhammer Fantasy Roleplay GM Toolkit
Average Reviews:

(More customer reviews)
This is my first Amazon review...I usually can't be bothered with commenting on these things, but I do rely on the reviews of others to help me decide when I'm on the fence about a certain purchase...so, since I was so impressed with this product, I thought I'd share.
First off, I wouldn't call myself an FFG fanboy. I do, however, find that the quality of their products is consistently top-notch. As far as durability is concerned, I disagree with the previous reviewer's opinion on this. I don't feel that the packaging should drop the the rating that much. If you have already purchased the Core box set, the contents of this kit will fit in that box nicely. The first adventure module published and sold for this RPG (A Gathering Storm) is packaged exactly the same way as the GM toolkit. Also, the GM screen is worth the price of this kit alone. The artwork on it is amazing, there are all the rules summaries as well as a rules index on the GM side, and its not made of flimsy card. I did dock them slightly on durability due to the book being in soft-cover format.
Second, I am fairly new to RPG's. I played Dungeons and Dragons when I was about 12 years old, about 20 years ago now. I was drawn to this game because of the publisher's (Fantasy Flight Games) reputation and because of the world setting (I play Warhammer Fantasy Battles table top miniatures game by Games Workshop).
The pros...
-Great advice on creating original story arcs using classic story telling themes.
-Advice on story "hooks" (getting the players to bite).
-New concepts of Nemisis NPCs and NPC party sheets.
-Full color high quality printing and inspiring artwork.
-Pages of "alternate rules" suggestions on how to change up some of the core mechanics slightly to suit your groups' play style.
-Advice on new and helpful ways to use the "progress tracks" to aid in story development and .
-More standups.
-Awesome GM screen....man FFG knocked it out of the park with this one.
The cons...
-The book is about the size of one of the 4 books in the Core set (actually it's a little thin, more like the size of the tome of mysteries, or tome of Blessings), which is suitable for the price (esp. here on Amazon) but it left me wanting more, especially as a new GM.
-The book is soft cover, so wont stand up to abuse as much as a hardcover...though, to be fair, all the books in the core set and the one expansion adventure I picked up are the same. I think this just keeps them more affordable.
-I feel like this could have been included with the core set, perhaps as part of the "Tome of Adventure" but FFG is trying to make the most of their GW license here, and "expansion sets" are a big part of their business model.
Even if you are a veteran GM, the advice in this book could inspire you to step out of your established comfort zone and try a new story telling technique/formula. I think it's a great buy at Amazon.com as I purchased it at retail plus CA sales tax at my local game store. Amazon had not yet discounted this product when I decided to get it. Ultimately, I gave it 4 out of 5 stars due to how thin the book was. I think FFG could have packed a little more content in there for their suggested retail price.
Looking forward to the "Winds of Magic" expansion, hopefully Amazon will offer some sort of discount off of it's $50 price tag.

Click Here to see more reviews about: Warhammer Fantasy Roleplay GM Toolkit

FFGWHF05 Game Masters Toolkit Warhammer Fantasy Roleplay Game by Fantasy Flight Games The Game Masters Toolkit for Warhammer Fantasy Roleplay is a valuable resource for both new and veteran Game Masters. The toolkit is filled with a number of helpful tools and adventure seeds for Game Masters to enhance their Warhammer Fantasy Roleplay games, as well as provides more advice and suggestions to help refine their GM skills and get the most out of the materials and rules provided with the game. Featuring a large two-sided screen with rule summaries and a wealth of information, the Game Masters Toolkit also includes punchboard with more NPC and creature standups and tokens, a variety of new location and item cards, and introduces organisation sheets to integrate into your game. Armed with the resources found in the Gamemaster+s Toolkit, a GM will always be ready for action!

Buy NowGet 16% OFF

Click here for more information about Warhammer Fantasy Roleplay GM Toolkit

Saturday, November 9, 2013

Warhammer Fantasy Roleplay Winds of Magic Review

Warhammer Fantasy Roleplay Winds of Magic
Average Reviews:

(More customer reviews)
I gave a rave review on the base box set for WHFRP from Fantasy Flight Games (FFG), and I am an admitted FFG fan.
The components are very high quality and will likely last for years of reasonably frequent play and even survive the occasional soda spill.
This is a very useful expansion set for WHFRP. Let's be honest. If you are going to run a campaign in the Old World then you are eventually going to have the party run up against a magic user or two or twenty.
This expansion gives you the ability to have characters and NPCs across the range of general magic using traditions and colleges. The expansion also does a good job of clarifying and expanding some of the rules from the base set in the area of magic.
So, the new magic spell and effects cards were very helpful.
There are new career cards as well. One of these is necessary, the magician, and some are interesting. There are two more punch out sheets of counters that probably could have been trimmed to save quid, and there are two books, "the winds of magic" and "liber mutatis."
The "winds of magic" book weighs in at around 35 pages, and about five pages of it are useful additions or clarifications to the basic rules. The "liber mutatis" is about Chaos magic and its users. Most of the book consists of welcomed additions to the basic rules to handle Chaos, and the fifth chapter is an adventure using the Chaos rules.
The $50 price tag is a bit steep for what you get. If FFG could put out a winds of magic supplement along the price and quality of the adventurers toolkit, it would be more pleasing to the wallet.
In service,
Rich
[...]

Click Here to see more reviews about: Warhammer Fantasy Roleplay Winds of Magic



Buy NowGet 30% OFF

Click here for more information about Warhammer Fantasy Roleplay Winds of Magic