Showing posts with label cthulhu mythos. Show all posts
Showing posts with label cthulhu mythos. Show all posts

Thursday, January 30, 2014

Arkham Horror: The Dunwich Horror Review

Arkham Horror: The Dunwich Horror
Average Reviews:

(More customer reviews)
I should say that my wife and I chose basic Arkham as our "gateway" for boardgames based largely on the theme and the promise of coop gameplay. We were extremely pleased with the results, despite what many people cite as serious flaws of the game...its length, the rules complexity, the length of time it took to set up and put away, etc. If you are one of those people, Dunwich will likely not address any of your concerns. It takes a long, complicated game and gives you even more options, capable of being added incrementally or all at once.
What it does do, even implemented piecemeal, is significantly alter the game balance, in our opinion for the better. We tried it in "touring mode" first where you put all of the Dunwich cards on top of their decks to maximize the experience, and while we did ultimately get crushed in that session, it was easily one of the top plays we've had of the game. Since then it's become a fully integrated part of our routine, because we find what most of what it adds indispensable now and after one or two plays, really not much more to keep track of if you could handle the original.
Its strengths: new encounters, new characters, new mythos, new old ones, new monsters, new items and allies. I look up on those as a real improvement to the game that I can unequivocally recommend to someone that already likes the base set. The game does get harder, but the experience overall is a much higher quality one, if that makes sense. I never got to the point where I was seeing a lot of repetition with the core set, but this virtually guarantees that won't be an issue for a very long time.
Its less well rounded additions: the additional board, the Horror itself, the vortex mechanic. I like these but I can't say they work as smoothly as I'd like, at least within the context of our mostly two player games. I haven't dropped them from gameplay as we've continued, but I could see myself phasing out the board and those two parts in the future, especially when the upcoming Kingsport Horror is released. I will still be pleased to have the rest of its additions and consider them well worth the price of admission.

Click Here to see more reviews about: Arkham Horror: The Dunwich Horror

Dunwich Horror adds 8 Investigators, 4 Ancient Ones, 15 Item cards, 25 Unique Item cards, 21 Spell cards, 11 Skill cards, 5 Ally cards, 4 Condition cards, 28 Monster tokens, 36 Mythos cards and 32 Gate cards to the base set. It also adds new location cards, for a total of 14 cards at each location instead of 7. Dunwich Horror also adds many new mechanics. Players can take a train to Dunwich (a new board that is placed on the end of the Arkham board), which adds 9 new locations and 2 new outer worlds to the game. Players reduced to 0 stamina or sanity have the option of drawing from the Injury or Madness deck, acquiring permanent handicaps, rather than losing half their items and clue tokens. Gates are no longer permanently sealed (a popular house rule in the base game). Condition cards provide benefits to all players may be activated. And, of course, the Dunwich Horror itself - not as strong as the Ancient Ones, yet far stronger than any other monster in the game.This expansion also features revised rules and an FAQ that addresses many of the perceived faults of the base game. Replacement cards are provided for items and spells that are subject to errata.

Buy Now

Click here for more information about Arkham Horror: The Dunwich Horror

Sunday, January 26, 2014

Arkham Horror: Black Goat of the Woods Review

Arkham Horror: Black Goat of the Woods
Average Reviews:

(More customer reviews)
If your games of Arkham Horror have become predictable and easy, this expansion will cure what ails you. The addition of the Black Goat herald makes the game easily twice as hard. You can use the new goodies without the herald, though, if you don't want to be on the edge of your seat all game. Also, there are rules for adjusting game difficulty, which is nice.
It'll take about one game to get the new rules down. Certainly it's worth the money and time to get new cards and items that make the game more interesting and versatile.

Click Here to see more reviews about: Arkham Horror: Black Goat of the Woods

A dangerous cult has risen in Arkham! Meeting in secret, these heretics and madmen consort with dark powers and offer up sacrifices to the Ancient One, while hordes of vicious monsters descend on the thetown. It's up to a small band of investigators to infiltrate the cult and learn from these dark rituals, yet even the most pure-hearted may find himself corrupted in the process. Will their efforts be enough tostop the Ancient One from awakening, or will the investigators succumb, one by one, to the blasphemous seduction of its Herald, the Black Goat of the Woods?The Black Goat of the Woods is an small expansion for the Arkham Horror board game. This expansion features 88 new Ancient One cards, 9 new monster markers, 1 Herald Sheet, and 76 new Investigatorcards including new items, new spells, and the dangerous lure of corruption...

Buy Now

Click here for more information about Arkham Horror: Black Goat of the Woods

Monday, January 20, 2014

D100 Opaque "Zocchihedron" Red with white 100-sided Die Review

D100 Opaque Zocchihedron Red with white 100-sided Die
Average Reviews:

(More customer reviews)
Bought this dice to use for Naval gaming. It is a 100 sided die and is used to generate radum numbers within those limits. It is well made, you can read the numbers clearly. Watch out where and how throw it as the plastic cover can scratch and, perhaps over time, may make the die difficult to read. I must mention one caviat,however. If you play board games, tactical games or what have you and have cats, well be prepared to have your dice attacked and knocked about the room and floor. It resembles too much a cat toy and calls them to play with it as you and your pals seek to gather your thoughts and make the next great move. Kind of bothersome.

Click Here to see more reviews about: D100 Opaque "Zocchihedron" Red with white 100-sided Die

Opaque "Zocchihedron" Red with white 100-sided Die. These dice are sold individually, and measure approximately 1 in diameter. Great for rolling percentages!

Buy Now

Click here for more information about D100 Opaque "Zocchihedron" Red with white 100-sided Die

Tuesday, November 26, 2013

Arkham Horror: Innsmouth Horror Expansion Review

Arkham Horror: Innsmouth Horror Expansion
Average Reviews:

(More customer reviews)
My son and I have purchased all the Arkham Horror expansions. This is the latest one. It is a big expansion, with lots of materials and an additional game board.
A person needs the base Arkham Horror set to go with this expansion, in order to play it.
We set up the game with the base set and this new expansion, but put away materials from other, earlier expansions. This gives the new expansion more of an opportunity to be fully appreciated.
Generally, this may be the toughest expansion yet. Every game has players battling a Great Old One, as is always the case. The new Great Old Ones that come with this set are very challenging. New features include a private challenge for each investigator, which adds interest. There are also about 275 new cards to be added to the original game deck. The price for this expansion is a bit stiff, but Amazon prices it with a major discount compared to other sources. And you do get "lots more stuff."
Anyway, we have been having great fun with the new Innsmouth Expansion. We only win about half the time -- that adds to the fun.
The art work and creative imagination of the game designers have paid off in a terrific game.
Note: The website associated with this game encourages that players create "house rules." In other words, players can get together and agree to modify the official game rules in various ways. So if the game seems too difficult, it is easy to make a few adjustments, thereby ensuring success at least part of the time.
Those who own the original Arkham Horror game will probably get great fun and entertainment out of the new set.
For any interested, the new Innsmouth Horror expansion is based on a novelette by H.P. Lovecraft, entitled "The Shadow Over Innsmouth." Some of you may enjoy checking this out of the library and reading it. It is included in most collections of Lovecraft's short fiction. This reading will enrich the game experience for you.
As I write this, Halloween is only a week away. What a great fun project for Halloween! ! !

Click Here to see more reviews about: Arkham Horror: Innsmouth Horror Expansion

Of all the cities found in H.P. Lovecraft's vision of Massachusetts, perhaps none is quite so deadly as the small fishing village of Innsmouth. Decrepit and dying, Innsmouth is being consumed from within by an ancient pact once made to save the town. The investigators will find every hand turned against them as they explore its rotting docks and fetid beaches. In the end, perhaps the only way to save Innsmouth is by destroying it along with the terrible creatures that haunt its waters near Devil Reef.Innsmouth Horror introduces several new game concepts to the Arkham Horror board game, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.Innsmouth Horror requires a copy of Arkham Horror to play.

Buy NowGet 32% OFF

Click here for more information about Arkham Horror: Innsmouth Horror Expansion

Sunday, November 24, 2013

Arkham Horror: The King in Yellow Expansion Review

Arkham Horror: The King in Yellow Expansion
Average Reviews:

(More customer reviews)
The King in Yellow is my favorite horror story, so when I got into playing Arkham Horror, it didn't take long for a well-meaning friend to give me this expansion.
Objectively, The King in Yellow keeps to the high standards of the Arkham Horror game. The good & the bad are well-balanced. There are lots of new horrible things that can happen (events, etc) and lots of wonderful new spells and items to use in battling them. Two major new mechanics are introduced: the Herald (kind of a mini-Great Old One that makes the game a LOT harder) and the 'Acts' of the King in Yellow play. Essentially, at points in the game, you draw 'Act' cards. Either you react immediately (by taking a stiff penalty of some sort) or you move one step closer to losing the game.
Like with the other expansions, there are various ways to use the expansion. My preference is to mix the cards right in, but if you're finding the game too easy (which means you're a strategic genius the likes of Sun Tzu), you can highlight the expansion elements in a way that's guaranteed to make the game a LOT harder.
Subjectively, I'm madly fond of the content of this expansion. The King in Yellow is a mystical play (like the Necronomicon on stage!), and the expansion does a great job capturing the tone & fluff of the story created by Robert Chambers.
A lot of fun - highly recommended.

Click Here to see more reviews about: Arkham Horror: The King in Yellow Expansion

Anew play is coming to Miskatonic University, and anyone who's anyonewill be there for the opening performance. However, there's somethingsinister about this play, and the people who see it come back alittle...different. As if the investigators didn't have enough to worryabout before, now they must deal with the mind-warping effects of theKing in Yellow, a play that tells a tale of madness and horror, openinga door for the Tattered King to enter through. This expansionintroduces a major new mechanic to Arkham Horror - Heralds, who preparethe way for the Ancient One to arrive. In addition, old familiar faceswill be turned against the investigators in ways they never expected.Featuring over 160 new cards, the King in Yellow heralds a darker agefor Arkham Horror fans.Product DescriptionThe infamous theatrical play "The King in Yellow," has come to Arkhamto steal the sanity of those who watch it. With it come artists whopaint things that cannot be, writers who dream of black stars, andmadmen who wish to drag the rest of humanity into the dark abyss.Lording over all of them is the King in Yellow himself. With thetownsfolk being corrupted by the baleful yellow signs, can a fewcourageous investigators stop the King in Yellow before madness takesits toll? THE KING IN YELLOW is an expansion for the ARKHAM HORRORboard game by Fantasy Flight Games. This expansion features 1 HeraldSheet, 1 sheet of tokens, 90 new Ancient One cards, and 76 newInvestigator cards, including new Items, new Spells, and the terribleblighted Allies.

Buy NowGet 31% OFF

Click here for more information about Arkham Horror: The King in Yellow Expansion

Saturday, November 9, 2013

Arkham Horror: Kingsport Horror Expansion Review

Arkham Horror: Kingsport Horror Expansion
Average Reviews:

(More customer reviews)
Kingsport Horror, the second "big box" expansion for Arkham Horror, is a must purchase for fans of the board game. It adds new elements to pretty much every aspect of the base set: new investigators, new gates, new items, new encounters, new monsters, and (last but not least) the Epic Battle variation which adds a significant and challenging twist to your last stand against the Ancient One. But this expansion is more than just markers and mechanics: it also introduces characters and locations from a wide variety of Lovecraft's writings into the game, making his world larger - and more frightening - whether you play with all of Kingsport or just mix a few extra cards into the standard game.
4 1/2 stars, rounded down because I find the rift progress mechanic unwieldy (but still fun).

Click Here to see more reviews about: Arkham Horror: Kingsport Horror Expansion

Kingsport Horror introduces new game concepts to the Arkham Horror board game, including wandering dimensional rifts, Epic Battle cards, Guardians, and elusive monsters that must be tracked down before they can be fought. Kingsport Horror also adds eight new investigators, four new Ancient Ones, two new Heralds, over 20 new monsters markers, dozens of new items and skills, plenty of new encounters, and an expansion board featuring the city of Kingsport.

Buy NowGet 38% OFF

Click here for more information about Arkham Horror: Kingsport Horror Expansion

Tuesday, October 22, 2013

Arkham Horror: the Lurker at the Threshold Expansion Review

Arkham Horror: the Lurker at the Threshold Expansion
Average Reviews:

(More customer reviews)
The Lurker at the Threshold is an excellent expansion for intermediate and advanced players of Arkham Horror, offering a variety of subtle - and not so subtle - changes to game play which make it less predictable and more challenging. Most obvious is the eponymous evil himself who tempts all players with Faustian bargains. Unfortunately, it is not always possible to refuse his assistance, and all must pay the price when the Devil comes to collect.
Like all heralds, playing with the Lurker increases the game's difficulty and adds more minutiae to Mythos, but for me the new gates are the real challenge. As if gates that move around or randomly eat you were not bad enough, the inclusion of split gates (portals to two worlds) reduces the total number of gates in the game; never before had my play group feared the Ancient One's awakening because there were no markers left in the stack.
As I have come to expect from Fantasy Flight, the artwork and build quality of The Lurker at the Threshold are both top notch... and, as always, choking and sanity hazards make it unsuitable for young children.
For forcing me to use different strategies, and for devouring my investigators without warning, I will give the Devil his due: five stars.


Click Here to see more reviews about: Arkham Horror: the Lurker at the Threshold Expansion

The Lurker at the Threshold is the newest boxed expansion set for Arkham Horror is set in a world of gothic horror created by author H. P. Lovecraft. This expansion will bring new levels of dread to your table top, with the addition of a brand new Herald Sheet for "The Lurker at the Threshold" - a powerful and malevolent being that has appeared to prepare the way for the Ancient One, plus more than 200 components and some extraordinary new game mechanics to boot.One of the highlights is the full set of 18 Gate markers that are designed to replace those from the Arkham Horror core set, as well as those from The Dunwich Horror and The Kingsport Horror. They are treated exactly the same as the previous Gate markers, except that each Gate now has an additional characteristic. For example, the "Gate of Madness" will cause an investigator to lose one Sanity when they fail to close the Gate, and a "Moving Gate" that can move along with monsters during the Mythos phase.Brand new to The Lurker at the Threshold are Relationship Cards for use in games with two or more players. Each player draws one Relationship Card at the start of the game, which describes some advantage gained due to how the investigator to your left is related to you. Perhaps you are business associates and mutually reap the benefits of income, or both are Students of the Arcane and gain more frequent access to the Spell deck. No matter how you're related, these will bring a more interesting back-story to your game, involving your characters in more interesting ways than ever before.Finally, The Lurker at the Threshold introduces the Dark Pact deck which will tempt foolish investigators to enter into a terrible arrangement with the Lurker itself. Although these Dark Pacts may grant your investigator enhanced abilities, there is sure to be a cost. What happens when the price is too high?Of course with over 100 new Location cards, Mythos, Gate cards and Spells, plus more Common and Unique Items,

Buy NowGet 35% OFF

Click here for more information about Arkham Horror: the Lurker at the Threshold Expansion

Friday, September 13, 2013

Call of Cthulhu: The Card Game Review

Call of Cthulhu: The Card Game
Average Reviews:

(More customer reviews)
This card game is great and has so much to offer in so many ways: from strategy, customizing different decks, player interaction, and of course fun. The rules are straight forward and new players can pick it up fairly quickly. Of course with this being a Fantasy Flight Game the quality is second to none and there are a ton of cards even without adding any expansion packs. Lots of expansions to add to the playability but unlike a collectable card game like "Magic" you do not have to be always spending money on cards. The expansions add alot to the game and the price is very inexpensive for the amount of cards in each one.

Click Here to see more reviews about: Call of Cthulhu: The Card Game

Ancient, nameless horrors dwell in the darkness, writhing in the night sky and under the earth, just beyond our senses.In Call of Cthulhu The Card Game, players take on the roles of investigators, villians, and unspeakable horrors inspired by the dark mythos of H.P. Lovecraft. Agency detectives, Miskatonic University students and faculty, and the members of the mysterious Syndicate all join the fight against otherworldly beings including Cthluhu, Hastur, Yog-Sothoth, and Shub Niggurath.Call of Cthulhu The Card Game is 2-player, customizable dueling game in which players command both human and monster factions. As a Living Card Game, hundreds of addtional Cards are available for all seven factions, allowing players to customize the contents of this set, or create thier own original decks.Lovecraft's horrors live, in Call of Cthulhu The Card game! The Call of Cthulhu Card Game Core Set is for 2 players, ages 13+ and takes about 1/2 to 1 hour to play.The Call of Cthulhu Card game includes:Game Board, Rulebook, 24 Cthulhu Story markers, 6 Plastic Cthulhu Domain Markers, 155 Customizable,Deck Cards, 10 Story Cards.

Buy NowGet 32% OFF

Click here for more information about Call of Cthulhu: The Card Game

Wednesday, January 2, 2013

Unspeakable Words Game Review

Unspeakable Words Game
Average Reviews:

(More customer reviews)
My wife and I like our mixture of non typical (some Euro) games. This came as a big surprise with how much fun it is for such a wide range of people. You don't have to know the Lovecraft theme and the cards are even more interesting to those who don't. We played with family who thought the Cthulu tokens were goblins (easier not to explain, so they be goblins now). The game is sort of scrabble-ish, making words and scoring points. The words you create don't really have to be big fancy words in order to win. The value of the letter cards are not based on how hard that letter is to make a word, but on the amount of angles in the letters. Also the higher value of your words the more chance you have of going insane (you lose). We went insane while a steady paced 9 year gave us the beat down one game. It was so much fun for the entire family. Educational, Quick and 2-6 players too!

Click Here to see more reviews about: Unspeakable Words Game

Decode the ancient secrets of R'lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word's power drives you mad! Cthulhu Mythos themed.

Buy Now

Click here for more information about Unspeakable Words Game