Showing posts with label boring. Show all posts
Showing posts with label boring. Show all posts

Friday, January 17, 2014

Cosmic Encounter Review

Cosmic Encounter
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Cosmic Encounter was first created by an obscure, small-run publisher. In 1977.
Fantasy Flight is the game's fourth publisher.
That alone should tell you how much this game rocks. Any other game would have died off by now.
Thankfully, Fantasy Flight Games has been buying up licenses to out-of-print classics and re-releasing them using their high production values.
The result is an immensely satisfying game that should bring a smile to hard-core Cosmic fans and newcomers alike.
The basic premise of Cosmic is that each player assumes the role of an alien civilization and tries to land their ships on five different planets belonging to other players.
The core mechanic of the game ([total ships on each side + a numeric card], highest total wins the encounter) is easy to understand, yet has endless possibilities for tactics, diplomacy, or out-and-out strangeness.
By far the two strongest aspects of this game's offense vs. defense encounter are these:
1) Allies: No matter whose turn it is, any player has the opportunity to be involved in the current encounter. None of this "is it my turn?" monotony of other games. You always have something to do. "Do I risk getting involved?" "Can I afford to help defend?"
The opportunities for diplomacy/negotiation are endless - and the ally rules ensure that nobody is a wall-flower.
2) Random destiny: In the vast majority of encounters - who attacks who is determined randomly. This does not adversely affect tactics and (more importantly) cuts down on hurt feelings. While there are plenty of ways to mess with other players, when you do get attacked - the game's mechanic is to blame.
Any true fan of this game loves the endless variety it offers - each player has an alien power that allows them to break the rules in a limited way. Different powers will collide in unique ways and since there are 50 different alien powers you are unlikely to see the same combinations twice.
Example 1: the normal rules say players start with four ships on each of their planets, but the alien called Macron has all of their ships count as 4 ships. so attacking a Macron planet, you find yourself facing the equivalent of 16 ships instead of 4. Advantage: Macron.
Example 2: the normal rules say that in an encounter, the side with the highest total (ships + encounter card) wins. The alien called Anti-Matter reverses this - and so when Anti-Matter is attacking or defending, the lowest total wins.
Combine those two examples and you have Anti-Matter attacking the Macrons with one ship while the Macrons are wishing their ships were like everyone else's.
And the craziness just goes on from there - that's barely a taste of the variety you will see when you play.
Component wise - FF has done us all a solid. Plastic flying saucer pieces that stack, quality cardboard pieces with gorgeous art, special cards with instructional text (helping new players and veterans alike).
Cosmic was always a game that begged to be supplemented and FF has provided a good jumping off point (50 aliens, instead of the 100+ that existed in earlier versions).
Expansions are undoubtedly in the works - and the components have been built to support this. The destiny cards have special graphics for Hazards (which are not in this game) - and the planet tokens have a different graphic on each side, something that will doubtless support some diabolical new rule whenever FF gets around to publishing expansion #1.
The sticker price is daunting - and I hope new players aren't put off by it too much. This is a game that is well made and a lot of fun - it's worth the money. Players who are afraid of lots of rules should not be afraid of Cosmic, but they should be aware that the rules as written will almost always mutate in bizarre (and entertaining) ways.
E.g. Players are allowed to "Cosmic Zap" or negate a player's power. In the example I gave earlier (Anti matter vs. Macron) the enterprising Macron player who finds themselves losing by ten or so will Cosmic Zap themselves (changing their ship total from 16 to 4) and allowing them to score less than Anti-Matter - and therefore win. The Anti-Matter player (if they were especially fiendish and had the card) would also zap their own power (making the lower total a losing total) and would win because their total was now higher than Macron's total!
Bizarre - but fun! When was the last time a boardgame surprised you?
Cosmic will show you something new in pretty much every session.

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Build a galactic empire...In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock. This classic game of alien politics returns from the warp once more. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels! No two games are the same! Cosmic Encounter includes: Rulebook, 1 Warp, 5 Player Colony Markers, 1 Hyperspace Gate, 25 Player Planets (5 per player), 100 Plastic Ships (20 per player), 50 Alien Sheets, 20 Destiny Cards, 72 Cosmic Cards, 50 Flare Cards, 40 Tech Cards, 42 Cosmic Cards, 7 Grudge Tokens, 1 Genesis Planet, 1 Lunar Cannon Token, 1 Prometheus Token, 1 Alternate Filch Flare

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Monday, November 25, 2013

Senior Moments Board Game Review

Senior Moments Board Game
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Race around the board and challange each other to remember lists-from the simple to downright goofy. For example: can you remember to: pat your head, whistle "Dixie", stick out your tounge, give the peace sign and touch your nose...in that order? 2 to 8 players. Ages...sorry, but we can't remember how old you need to be to qualify! I read that out of the magazine that I orderd it from. Hope this helps.

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You're never too young to have a senior moment or to play Senior Moments, a memory game for anyone who might need the practice. Game includes: hundreds of zany memory lists, 46 Senior Moment cards, eight Lost Key cards, two game booklets, a game board, colored markers and a die. For 2 to 8 players.

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Friday, August 2, 2013

Air Hogs Remote Control Apache 27.195 MHZ Review

Air Hogs Remote Control Apache 27.195 MHZ
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We had trouble getting it to lift off and when it did it was difficult to control. You can use speed to go up or down but you cannot control turning or landing. Don't waste your money.

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Sunday, June 9, 2013

Laser Battle Review

Laser Battle
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I wasn't sure what to think of this when my 9 year old daughter picked this out for a birthday present. After setting it up, reading the simple directions, and playing a few games of it, I'm pleasantly surprised and I'm hooked on it! The object is to move your "mirrors" one at a time to cause your laser cannon to reflect of your mirrors and onto your opponents "tower." The first one to hit the opponents tower with their laser is the winner -- as evidenced by the flashing lights and explosion sound. The kids REALLY get a big kick out of this.
Although the rules say you can only make one move or adjustment to your mirrors at a time and only test fire your laser once after each move, my kids are flexible on the rule. They will make several adjustments per move which makes the game faster and keeps them from getting frustrated. My 9 and 10 year old play this with each other but it is a little too difficult for my 5 and 7 year olds.
Be careful of the lasers though, they are real low-level lasers and should never be pointed at anyone's eyes. So if your kids aren't responsible enough to handle that, I'd stay away. Otherwise, give it a try and I think you'll like it too!

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Think you can plan a strategic attack' Think you've got what it takes to put your pieces in play and defeat your opponent with a blast of your laser' Well, it's time to find out! Laser Battle is the game that puts your skills to the test. As the battle begins, you position your mirrors to deflect the laser beam around your opponent until it can get through his guard and destroy his tower! Laser Battle is the art of laser warfare!
Features real-working lasers. Laser beam deflects around mirrored game pieces, lights and sounds. Activates when the laser beam hits tower. Innovative board design allows for multiple angles to deflect your laser. Includes: 12 targeting mirrors, two lasers, two target towers, one game board (four separate pieces), and instructions. Requires 6 LR44 batteries (included).

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Friday, August 3, 2012

I-Fish White Review

I-Fish White
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I bought the I -fish a few weeks ago and I still love it. The I-fish is sooo cute! It makes a lot more combos with it's lights than the i-dog. The I-fish can even wiggle around and make it's tail light up! The I-fish also won't make noises to bother you when you are playing your music like the other I-pets. I havn't had any problems with my I-fish! I love it a lot! The I fish works for many ages but I would suggest the I-fish for kids-tweens(I'm a tween and I love it!)That is why I would give the I-fish 5 stars!!! :)
*The sound is really good too!

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Meet the i-Fish -- the little fish with big sound. Just plug him into your music player, and he plays your music through his built-in speaker or your headphones -- and rocks out! Wanna dance with i-Fish' Try placing him near a speaker and dance along as he grooves to the beat. i-Fish even changes his mood to suit your music. Simply play something new and he'll entertain you with expressive movements and flashing LED lights that change color.
i-Fish works with most portable and non-portable electronic audio devices (sold separately). Plus, he easily connects to any standard headphone jack with the included dual-plug cable. Requires 2 "AA" batteries (not included). Measures 4.5" tall.

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Wednesday, January 18, 2012

Hot Wheels Dragon Fire Track Set Review

Hot Wheels Dragon Fire Track Set
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Overall this toy is super fun. I like the mechanical portion and it works well. The toy works as advertised. The only issue I have is with construction. I pinched my hands several times trying to put together the twisting ramps. It also required a lot of leverage on my part to connect everything. Just be careful when assembling. The toy comes apart for transport very easily, though! Be careful: Don't bend the plastic parts by force. This is easy to do, but if you are patient it will work out. My son is 7 and enjoys this toy a great deal.

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How many cars will you need to take out this savage dragon? Speed through three inverted jumps, four crash zones and four motorized boosters. Avoid the terrifying teeth and take the super loop to behead this mighty beast! Includes one 3" vehicle. Requires 4 "D" batteries, not included. Not for use with some Hot Wheels vehicles. Colors and decorations may vary.

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