Showing posts with label world war ii. Show all posts
Showing posts with label world war ii. Show all posts

Tuesday, March 4, 2014

German WWI/WWII M-16 / M-18 Replica Helmet Review

German WWI/WWII M-16 / M-18 Replica Helmet
Average Reviews:

(More customer reviews)
Its a metel helmet but in a thin un-rolled edge style,its not a m16 or m18 more like a m42,kinda a cheap.they're are better repros out there.

Click Here to see more reviews about: German WWI/WWII M-16 / M-18 Replica Helmet

At the beginning of World War I, none of the combatants were issued with any form of protection for the head other than cloth and leather caps. As the war entered trench warfare phase, the number of casualties on all sides suffering from severe head wounds increased dramatically. The French were the first to see a real need for more effective protectionin late 1915 they began to issue Adrian Helmets to their troops. The British followed with the Brodie Helmet, which was also worn by U.S. forces, and the Germans with the Stahlhelm (German for "steel helmet").The Imperial German Army began to replace the traditional leather Pickelhaube (spiked helmet) with the Stahlhelm in 1916. This helmet provided superior protection over other countries designs due to the skirt that covered the side and back of the wearers head. Although superseded by newer models it was still in use until the end of WWII by second line and home guard units. In the 1930s the M-16 reproduction helmets painted gloss black became a symbol of the infamous SS.Made by Windlass Steelcrafts, our high quality German M-16 reproduction helmet has rolled steel edges, dark green matte finish, leather adjustable head liner and chin strap.

Buy NowGet 22% OFF

Click here for more information about German WWI/WWII M-16 / M-18 Replica Helmet

Friday, February 14, 2014

Smithsonian Museum Replica Series, P-38 Lightning - 1/60 Scale Review

Smithsonian Museum Replica Series, P-38 Lightning - 1/60 Scale
Average Reviews:

(More customer reviews)
This is NOT a toy. I collect WWII warplanes for display.
Not a toy, but a very good display model.

Click Here to see more reviews about: Smithsonian Museum Replica Series, P-38 Lightning - 1/60 Scale

The P-38 Lightning is part of our collection of highly detailed desktop models officially licensed with the Smithsonian Institution. In collaboration with the curators at the Smithsonian each of these scaled replicas feature authentic markings and come in rich, eye-catching packaging.

Buy Now

Click here for more information about Smithsonian Museum Replica Series, P-38 Lightning - 1/60 Scale

Friday, February 7, 2014

Smithsonian Museum Replica Series, P-47 Thunderbolt - 1/48 Scale Review

Smithsonian Museum Replica Series, P-47 Thunderbolt - 1/48 Scale
Average Reviews:

(More customer reviews)
I don't think this was intended to be played with. It's a wonderful collector's item and looks great in a group with other WWII planes.

Click Here to see more reviews about: Smithsonian Museum Replica Series, P-47 Thunderbolt - 1/48 Scale

The P-47 Thunderbolt is part of our collection of highly detailed desktop models officially licensed with the Smithsonian Institution. In collaboration with the curators at the Smithsonian each of these scaled replicas feature authentic markings and come in rich, eye-catching packaging.

Buy Now

Click here for more information about Smithsonian Museum Replica Series, P-47 Thunderbolt - 1/48 Scale

Sunday, January 26, 2014

Axis & Allies Pacific Review

Axis and Allies Pacific
Average Reviews:

(More customer reviews)
I've just completed playing one game with my 45 yr. old brother as the allies, and I have to say that I enjoyed the game. I used to play regular A&A quite often with him, so I think the test of wills was a fair comparison.
We learned early on, that it is critical to use CAP to slow enemies movements or to channel them into specific sea zones. If you play Japan, prepare to execute flawless turns, because the game is fairly unforgiving to mistakes on their part. Conserve your carriers! They are irreplacable.
At 75 IPCs, the industrial might of the US is truly impressive. Even after getting my clock cleaned on turns one and two (at the expense of the entire Japanese Eastern Pacific Fleet), I was still able to build 2 carriers, 2 destroyers, 2 transports, a sub and a marine! Japan can expect only to delay the US, not defeat them. A better strategy is to press the Aussies and Indians.
The game is better than vanilla A&A and the tactical possibilities are truly interesting because players tend to do a lot of unexpected things on every turn. Combat Air Patrol, US Marines, air and naval bases, submerging subs and destroyers added greatly to the pleasure of this game.
This one's a squid's dream, boys and girls and we will be playing it again I'm sure. Kudos to AH and Hasbro!

Click Here to see more reviews about: Axis & Allies Pacific

Axis & Allies Pacific is the second expansion to the Axis & Allies game system. In this game, three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean. Japan is trying to grow her empire, either through military might or by holding off the Allies long enough to consolidate her gains.The game adds a few new rules and a few new twists to the established A&A game system. Naval bases and air bases turn small, meaningless islands into vital strategic holdings. Convoy zones allow a single submarine pack to cripple an economy. The Chinese forces, while limited, are hard to crush. Japan gets her kamikazes, but will it be enough to hold off the vast economic power of the USA?

Buy Now

Click here for more information about Axis & Allies Pacific

Wednesday, January 22, 2014

Axis and Allies Battle of The Bulge Review

Axis and Allies Battle of The Bulge
Average Reviews:

(More customer reviews)
Hasbro/Avalon Hill has finally produced a game on this significant battle and much in line with the movie from 1966, this version features the rationing of supplies as a key part of the game. There are no Germans dressed as MP's, and the road signs do lead to Malmedy! The method of German victory is to acquire more territory than the actual historical results. The Allied player need only prevent the German conditions of victory. Game mechanics are slow, plodding and very hex concentrated with lots of tedious steps for each hex. In fact it may bore the average player. The dice roll situation is pure insanity! Especially when you have a lot of units in a hex and you have to roll twice, once for hits and another to see where they landed. This version therefore is recommended only for veteran grognards. Allied air power, which appears half- way through the battle were surprisingly ineffective. The initiative is important, as it can make a difference in the way a battle will pan out. However, with regard to Air activity, it is better for the Germans to place their aircraft after the allies, to keep them from destroying entire tank groups. You can offset this possible devestation by having artillery around but it seems that planes won't turn the tide before the Germans get their "24". If you are good at defense then the Allied army is for you. You can prevent Tank blitzkrieg's if you use your troops properly. One really interesting thing about this game is the surprising situations that can arise in individual hexes. You may get chances as a German to actually capture supplies (Colonel Hessler would be proud!) and sudden openings can appear that will let your tanks roll to the areas where the point values are for winning the game. The game is 8 turns long only, but don't let that fool you.It will take hours to play. Like Henry Fonda, play your hunches because like his character in the movie, you will know everything about the battlefield from your Bird's eye view. In the early part of the game, some Major Wolenski situations may result (the role played by Charles Bronson). As a General you will have to request your troops to hold positions, to cover your withdrawl against advancing German Panzers. Overall, it is OK but not fluid and only for the wargaming veteran.

Click Here to see more reviews about: Axis and Allies Battle of The Bulge

German tanks thunder into the snow-covered Ardennes forest, opposed only by a few unsuspecting divisions of exhausted American troops. As Axis forces plunge into the countryside, Allied troops must struggle to hold the front line in order to repel the all-out offensive. Axis & Allies: Battle of the Bulge challenges you to control territory and contend with supply shortages, while directing infantry, artillery, tanks and aircraft in one of the most decisive conflicts of World War II.
Detailed game components include a new truck piece, a hex-based game board with new original artwork, and original artwork commissioned exclusively for the Battle of the Bulge game box. Other elements of this new Axis & Allies variant include crucial elements that were key factors in the historical battle, such as supply shortages and late-battle air support, mechanics for overland vs. road movement and randomized casualties of war.

Axis & Allies depicts Wacht am Rhein (Watch on the Rhein), the German code name for this counter offensive that took place toward the end of World War II. The objective: to capture the port city of Antwerp. One player controls Germany, whose massive build-up of forces has gone undetected by the Allies and is poised to unleash all its fury on the Allies. The other player controls the forces of the United Kingdom and the United States and they must stem the tide of German armor and hold their positions until reinforcements arrive. Axis & Allies Battle of the Bulge is designed for two players and can be played in three to four hours. Measures 10.5" x 15.75" x 3".

Buy Now

Click here for more information about Axis and Allies Battle of The Bulge

Friday, December 27, 2013

Conflict Of Heroes: Awakening The Bear Review

Conflict Of Heroes: Awakening The Bear
Average Reviews:

(More customer reviews)
This is an excellent game. the playability is top notch without being too bogged down in charts. the real clincher is the quality of the game. the pieces are arguably the best in the business. The maps are beautiful and the overall production value is excellent. well worth the money.

Click Here to see more reviews about: Conflict Of Heroes: Awakening The Bear

Conflict of Heroes is a unique new series of fast-paced boardgame simulations that follow the development of modern day squad and platoon level tactics starting with World War II through modern day Bosnia, Iraq, and Afghanistan. Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series is an excellent teaching and training tool for company level combined arms tactics. The first game in the series is Awakening the Bear!, which covers Operation Barbarossa, the German invasion of Russia in 1941. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies. The included firefights, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in 10 minutes thanks to the programmed instruction approach used in the full-color rulebook. Conflict of Heroes Awakening the Bear! includes: 5 - 15x19 inch geomorphic mounted map boards, 192 easy to read 1" square die cut counters, 56 action cards, 4 track sheets, summary sheets, 2 dice, 12 pg firefight book with 10 firefights, and a 12 pg rule book. Conflict of Heroes Awakening the Bear! is for 2-4 players, ages 10+, and takes 1-3 hours to play.

Buy NowGet 11% OFF

Click here for more information about Conflict Of Heroes: Awakening The Bear

Thursday, December 19, 2013

Academy SB2C-4 Helldiver Model Kit Review

Academy SB2C-4 Helldiver Model Kit
Average Reviews:

(More customer reviews)
I have one of these under construction. It's head and shoulders above all other 72nd scale SB2C kits out there. Its basically a pantographed-down version of the 48th scale Pro Modeler Monogram kit, with some simplifications. Excellent fit, good detail and has a very comprehensive decal sheet. At $13.90 it is an excellent value. The only kit in 72nd scale that's better for a WWII Carrier-Based subject is the Tamiya F4U Corsair series. Which i have also highly recommended.

Click Here to see more reviews about: Academy SB2C-4 Helldiver Model Kit


Designed as a two-seat scout and dive bomber for the U.S. Navy, the Curtiss SB2C Helldiver prototype first flew in December of 1940. It replaced the Douglas SBD Dauntless in US Navy service, and was initially strongly disliked by aircrews because it was much bigger and heavier than the SBD, and had a shorter range. Opinions soon changed, however, and the SB2C sank more enemy shipping in the Pacific war than any other US or Allied aircraft. SB2Cs went into action for the first time on 11 November 1943 in a heavy raid on the Japanese held port of Rabaul in Papua New Guinea. Much larger, heavier and faster than the earlier Douglas SBD Dauntless dive bomber, the Curtiss Helldiver was often nicknamed the "Big Tailed Beast" or more often just "Beast" by its crews.


Buy NowGet 4% OFF

Click here for more information about Academy SB2C-4 Helldiver Model Kit

Thursday, November 28, 2013

Conflict Of Heroes: Storms Of Steel Review

Conflict Of Heroes: Storms Of Steel
Average Reviews:

(More customer reviews)
First, a disclaimer. I helped develop this game. Mainly I proofread the rules and components, and gave occasional rules suggestions here or there. The design of the game is still Uwe's, and I did not design any of the firefights. I'm mainly going to attempt in this review to compare Storms of Steel (SoS) to Awakening the Bear (AtB), so that people who have played Awakening the Bear can know what to expect from this fabulous game, that I believe is a step up in every way from Awakening the Bear.
Components
Awakening the Bear was hailed by many for its beautiful, euro-quality components. In this regard, Storms of Steel will not disappoint.
Map Boards:
SoS comes with 4 map boards, rather than 5 that came with AtB. The SoS boards are slightly thinner than the AtB boards, but are still thick and sturdy, and much, much thicker than you will get from most wargame companies these days. Where I found my AtB boards would warp slightly, I have had no such issues with the SoS boards. Uwe has also cranked up the vivid scale on these boards. They are brighter and more colourful, and make the AtB boards seem dark and drab in comparison. The finish has been changed slightly. AtB boards had a heavy linen texture feel to them, which felt great but muddied the details a bit. SoS has a slightly smoother, glossier finish that makes the details stand out much better. On top of that, there simply are a lot more details on the boards. You can see things like little tractors in farm yards, and the details of the wheat, and the end result is that the boards are gorgeous. The maps are not as feature-dense as the AtB maps, but that is easily remedied with the included overlays.
Overlays:
While SoS comes with 1 less map board, it also comes with a sheet of double-sided thick cardboard overlays. These multi-hex overlays are a combination of hills, rivers, balkas, tank ditches, and a village, that can be placed anywhere on the map boards. This creates near-infinite variety in the maps, and the 3-D nature of the overlays sitting on the maps is actually quite nice with the hills in particular. The finish is practically the same as the boards, and they are just as beautiful as the map boards. They can slip and slide a little bit though, so you have to be extra careful not to knock the board or else you might have a village spinning in the middle of your map! Overall though, the overlays work quite well, and are a welcome addition to Conflict of Heroes.
Counters:
I think the counters are possibly where people will see the biggest improvement in the components. The counters have the same slightly smoother finish as the board, meaning the details of the unit pictures do not get muddied and are very clear to see. The unit graphics are also bigger and take up more counter space, making the details easier to see, and making it easier to distinguish between the various units. New information is seamlessly added to the counters, to account for new rules, and also to make the rules easier to remember. For instance, you no longer need to remember which units get a bonus in close combat, and which get a penalty. If the fire power has a white box around it, this means you get a penalty; otherwise, you get a bonus. This makes it easier to keep track of, and also means that they can do more complex units that say, get a close combat bonus vs soft targets but get a penalty vs hard targets. Also, new rules revolving around open topped vehicles and air / anti-air units get seamlessly integrated into the new units. You also get many more counters than in Awakening the Bear. There are more units and more unit variety.
Cards:
The cards are of similar stock to AtB. The graphics on them are improved, however. They look much more refined and professional. There are some new action cards, and also a new type of card, Veteran cards, which can add special abilities to your platoon or specific units.
The rulebook and firefight book:
Both the rulebook and firefight book are in 8.5" by 11" size, much easier to handle than the 12"x12" in AtB. They are also in thick 100 pound stock with a glossy finish, and look and feel great. They are probably the sturdiest rule books I've seen in a board game.
Player Aids and Tracking Sheets:
The summary sheet and tracking sheets are very similar to AtB, but updated of course for the new SoS rules and features.Gameplay:
Storms of Steel changes a few rules, while also adding in some new units, fortifications, and terrain features.
Rules Changes:
The biggest rule change in SoS is that both players can have an activated unit at the same time. This creates a few different effects to the game, all of which are positive, in my opinion. For one, the game is now simpler and easier to learn. It is now much more of a "You Go I Go" game, which new players are more familiar with. The "You go until I want to interrupt you or until you pass and then I go until you want to interrupt me or I pass" method of AtB worked well but was different than many games and confused some people. Also, the game feels much more like it's running in real time. I'm not waiting for my opponent's unit to run across the map before I do the same with mine - they now move an act near-simultaneously. Defense machine fire is now more realistic as well. Where before, a defending HMG would have to use an expensive opportunity action to fire at an oncoming attacker, now it can activate and fire several times, making it much harder to charge at a machine gun.
New Units:
There are 3 types of new units: snipers, airplanes, open-topped vehicles.
* Snipers are hidden units that can fire while hidden and have a high probability of remaining hidden. They are very fun to use, and it's great to be picking off and harassing units with your opponent not quite sure where the fire is coming from.
* Airplanes are the biggest unit addition to the game. Personally, I do not like how many other games abstractly bring in air units and enjoy that I actually get to control the plane on the board. The planes can change elevation and can attack with machine guns as well as drop bombs and mines. They are very deadly but usually can only be brought in once or twice in a firefight. They are a lot of fun, and do not add many rules to the game.
* Open-topped vehicles are easier to hit by artillery and close combating infantry. I haven't gotten a chance to use them yet, but they do provide another step in realism, and the rules for them are pretty straight forward.
New fortifications and terrain features:
SoS adds new fortifications and terrain features. There are gun pits that add defense to your large guns, rivers that are difficult to cross, balkas that you can take refuge in, and fields that have varying covering effects depending on the time of year. All are great additions that add more detail and make you feel like you're fighting on a different landscape than AtB. A couple features are missing in SoS, such as light woods and walls, keeping the number of different terrain features to keep track of in one game a bit more manageable.
Feel of the game:
Despite being another eastern front WWII game with the Russians vs the Germans, the game actually plays quite different. The units in SoS are more lethal than in AtB - attack values on infantry are usually 4s and 5s, rather than the 2s and 3s in AtB. This means there's more firing from a distance, and less charging at your enemy knowing that they won't be very effective until you're close. In my games I've played so far, I would also say SoS is less forgiving than AtB. A mistake or two can cost you the game very quickly. I highly recommend that if there's any significant gap in experience, you give the player with less experience a CAP or two to compensate. Overally I very much like that the SoS gameplay feels very different than AtB. You won't feel like you're getting "more of the same", or that once you have SoS, there will be no reason to back and play AtB.Firefights:
After playing through several of the firefights, I believe the included firefights in SoS are actually the biggest step up from AtB for several reaons:
Solo-specific firefights:
Out of the box, SoS comes with solo-specific firefghts, with "A.I." around how the enemy reacts. There will still be times when you have to make a choice about what the enemy does, but for playing solo, you will now feel like you are playing one side, rather than both. I tried out the first solo firefight and found it infinitely more fun than trying to play the game solitaire the old way.
More Variety:
Out of the box, SoS comes with 15 firefights, geared towards 1, 2, 3, or 4 players. This is an improvement over AtB, which initially came with 10 firefights, geared only towards 2 or 4 players. Also, there is far more variety in how the firefights are played. In AtB, the vast majority of firefights were simple setups where one side held a control hex and the other side was trying to take it. In SoS, things get mixed up a lot more, with firefights involving control markers that are being carried by units that you're trying to steal away (kind of like Capture the Flag), and a king of the hill firefight, where taking the control hex on a hill in the middle grants you the ability to call in off-board artillery on the next round. There's also a firefight where you have to try to drag an immobilized tank off of the map. Furthermore, several firefights have optional units that you can add or take out to change up how it feels. There is just so much variety this time around, and every firefight feels very different.
Faster-playing:
The firefights in SoS are significantly...Read more›

Click Here to see more reviews about: Conflict Of Heroes: Storms Of Steel

Storms of Steel witnesses the epic retreat and eventual defeat of the Wehrmacht on the eastern front.? All new units including Tiger tanks, Soviet rockets,strafing airplanes, and much more!? New map boards, including bombed out cities maps!? All new firefights, including detailed historicalbackgrounds.

Buy NowGet 20% OFF

Click here for more information about Conflict Of Heroes: Storms Of Steel

Friday, November 15, 2013

Tide of Iron Review

Tide of Iron
Average Reviews:

(More customer reviews)
I've heard this product described as Tide of Plastic...and it is very true. This game comes with a huge number of litle plastic pieces. Luckily, they are all really well done. This is a fun game to play. Set up for a normal game is about 30 minutes and the games themselves last from one to two hours. If you're looking for a quick pick up and play game, this really isn't it. Strategy is a huge part of how you set up your pieces, so that is why setup is so long. As you become more familiar with each unit's strengths and weaknesses, setup time will probably be cut in half. One thing to note is that many of the basic scenarios that come with the game seem to be too one sided, with one of the armies seemingly unable to win, based on how the mission is made. I don't really have a problem with this, it seems to make the historical mission more accurate in my opinion. Tide of Iron is a super fun war game and its play mechanics are more accessible than more hardcore games in the genre. I recommend it.

Click Here to see more reviews about: Tide of Iron

World War II was the greatest mobilization of fighting men and machines that the world has ever seen! Tanks and soldiers combined into a veritable tide of iron that changed the world. Now, the largest and deadliest conflict in history comes to your tabletop in Fantasy Flight's game of World War II squad-level tactics! This epic game grants two to four players control of either the American or German military forces. An innovative game system allows players to customize their squad compositions, make both tactical and strategic decisions with the unique "command" system and engage the enemy through the planning and execution of WWII battlefield tactics. Tide of Iron provides players with a vast array of high-quality modular game boards, terrain overlay pieces, various battlefield fortifications, operations and strategy cards, as well as 17 unique unit types, and features hundreds of detailed plastic figures, including soldiers, tanks and other combat vehicles. For up to six players (divided into two teams).

Buy NowGet 36% OFF

Click here for more information about Tide of Iron

Thursday, November 14, 2013

Axis & Allies Europe Review

Axis and Allies Europe
Average Reviews:

(More customer reviews)
If anyone is a true Axis and Allies game lover, and you've been wishing for another game by Avalon Hill, here it is! Axis and Allies Europe couldn't be a better game for the price. It comes with more units and much improved map (of the European theater only), and best of all, the game itself blows the former Axis and Allies game to bits! It is obvious that Avalon Hill spent much more time making A & A Europe then the original, for their is never a time when a player grows tired of this game. Unlike Axis and Allies, this Europe release comes with units that are equal to its country's nationality. In other words, the German's bomber is a Junkers 88, the Russian armored units are T-34s, and the American battleships are in the North Carolina class etc. Not only are the units improved, but their are more! As many Axis and Allies players have mentioned, where is the artillery? That's right...Their is artillery! Germans feature the the infamous 88mm gun, while the allies use the 105mm howitzer. Another added unit is the destroyer. Originally, you had the choice of either buying a sub or a battleship. Don't you think that their should be a ship in between a sub that costs 8 IPCs and a battleship that costs 24 IPCs? The destroyer will fix that problem, which costs 12 IPCs and basically has the power of a battleship moved down a notch on the dice roll. Both the battleships and destroyers can do coastal bombardment. Also, during strategic bombing, you can have fighters escort your bombers. Sounds nice, huh? Well, the defending country can send up interceptors, so it can be a risk with both enemy fighters attacking your bombing run as well as an anti aircraft gun firing from below. From air units to basic combat, the Axis and Allies game has come a long way. Now that the mighty German war machine faces three allies alone, you can pick a wide variety of stragedy. Atleast now the Germans have a chance at the beginning of the game, with ten U-boats, five fighters and a bomber, and an unbelievable ground force. If you have always been a true Axis and Allies lover, then nothing would be better then this big step Avalon Hill has made. An incrediblle game! Let the battle begin!

Click Here to see more reviews about: Axis & Allies Europe

Axis & Allies Europe is the first Axis & Allies extension created by the original A&A designer, Larry Harris. He likes to call it "a whole new puzzle to solve." A&A Europe takes place only within the European theater where four powers (Germany, USA, USSR, and Great Britain) struggle on the continent, in the Atlantic, and across North Africa and the Middle East.

Buy Now

Click here for more information about Axis & Allies Europe

Wednesday, November 13, 2013

Axis & Allies D-Day Review

Axis and Allies D-Day
Average Reviews:

(More customer reviews)
My friends and I are big fans of the original 5 armies Axis & Allies game. However, the game needs at least 4 people to be truely interesting, and takes us more than 6 hr.s to play! That's why we found A&A D-Day as a great substitute. Not only is this 2-3 players, (three preferred) but it can also be done in under 3 hrs.
The game's arguements between the partnered British and Americans are hillarious for the Germans to watch, as they debate over strategies and how to allocate their fighters on straffing runs. Allies use their 8 fighters, 2 bombers, 6 bombarding destroyers, 1'st round 9 paratroopers, and 5 landing zones (Utah, Omaha, Gold, Juno and Sword to try and secure the 3 key cities of Normandy by turn 10.
The Germans, must delay the beach landings with their 11 block houses firing at sea, quickly rally to hold the cities, bring re-inforcements to the front while avoiding allied air power, and defend down to the last man if neccessary until time runs out.
It of course still takes strategy and good die rolls to win as either side. But with the allied edge on having fighters and bombers; and the Germans having supperior ground forces, like the Panzer tanks superior deffense compared to the wimpy Shermans, it promises to be fun for both sides.
But most importantly time! The game is turn based by the use of 16 "order cards" each round. The objective? to hold the 3 key cities by turn 10... if not, the world might be speaking german!
For added fun I say add both decks of optional "tactical" and "fortune" cards (included). It'll take a little longer to play, but the 16 tactical cards add a strategic/stronger edge. And my favorite the fortune cards: roll 2-5, nothing. 1 a blast of superior fire power. 6, well don't roll 6's unless you wanna help out your enemy. Regarless, everytime the die spins for fortune cards you can't help but move to the edge of your seat in anticipation, like rolling for technology in the original. game.

Click Here to see more reviews about: Axis & Allies D-Day

Axis & Allies D-Day will feature detailed game components including a new blockhouse piece, an extra-large game board, and original artwork commissioned exclusively for the D-Day game box.Other elements of this new Axis & Allies variant include a card deck with three card types -- Orders, Tactics, and Fortune -- to add depth and complexity to play. Order cards determine play sequence and break turns into distinct phases; Tactics cards offer players varied strategic opportunities; and Fortune cards add an element of unpredictability.Axis & Allies D-Day begins as Operation Overlord, the invasion of German-held Normandy, is underway -- 130,000 soldiers of the United Kingdom, Canada, and the United States are poised to assault Fortress Europe. You and your fellow world powers control their fates.One player controls Germany, whose Axis forces have turned the beaches of Normandy into a near-impenetrable stronghold. Set to breach those defenses are the Allies: the United Kingdom, Canada, and the United States. The future of Europe and the world hangs in the balance.Axis & Allies D-Day is designed for two or three players and can be played in two hours. Axis & Allies D-Day is the third Axis & Allies variant, following the successful Axis & Allies Europe and Axis & Allies Pacific, both of which were published in 2001.

Buy NowGet 12% OFF

Click here for more information about Axis & Allies D-Day

Tuesday, October 15, 2013

Axis and Allies Pacific 1940 Review

Axis and Allies Pacific 1940
Average Reviews:

(More customer reviews)
Axis & Allies Pacific 1940 uses the same core set of rules used in the 50th Anniversary Edition and 1942 edition of the game, but the similarities end about there. This game focuses on the Pacific theater with the United States, China, United Kingdom, and ANZAC (Australia/New Zealand) prematurely "setting" the Rising Sun of Japan.
This game uses the same premise of the original Pacific but with the new set of core rules. Other major changes from the original Pacific is that the Victory Point system is no longer used and the Combat Air Patrol has been revamped and now called Scramble.
The map spans from India out east to the United States and has many more Asian territories most similar to the Anniversary Edition. There are also more sea zones and island territories on this map. Additional units and rules in Pacific 1940 also gives this game more of a historic flavor that really enhances the experience as compared to 1942 edition. The board itself is very large at 35" wide by 32" tall and will match up with the upcoming release (Q3) of Europe 1940. The two maps combined (billed as measuring 60" x 32") is rumored to have multiple set ups (by year - similar to 50th AE) and it's own unique subset of rules (like Technology, etc.) Mum is the word on exactly what these might be, however.
Before your first game you will want to search the web for revisions to the rules/setup than what was initially produced (called errata - they're out there on a prominent forum dedicated to Axis & Allies). There are a number of things that have changed after feedback from players as well as additional play testing by the development team (unofficial at this point as they are probably still looking into feedback from players). I won't cover what these are as they still may change but they are significant to game play.
Overall quality of the game components is great and what you would expect:
* The board is large and very durable. I prefer boards that do not fold but then the box would've been massive
* There are plenty of units and chips (a tad too few Tac Bombers for Japan)
* Includes the player aids and storage trays (no dividers) that we have seen in the past (besides 1942 edition)
You can expect the time to complete a game to be about the same as other versions of Axis & Allies (3 1/2 to 5 hours for experienced players). The Political Situation (rule) starts the game with Japan at war with China but not US/UK/ANZAC. This essentially gives Japan free reign of the Pacific for up to 3 turns while it moves it's units into position for it's attack on US/UK/ANZAC; or it can launch an unprovoked attack before then at the risk of bringing the US into the war earlier (US starts the game with reduced IPCs but it's income gets a boost when it's "at war" with Japan. The UK/ANZAC may declare war during any turn, but any counterattack by Japan will not bring the US into war (so it had better be a crushing blow).
The addition of Naval and Air Bases really makes things interesting as those units have more range than what you see in the 1942 or 50th AE of Axis & Allies. This really adds an element of strategy on where to place your units around various islands and territories. Pacific 1940 also introduces Tactical Bombers and Mechanized Infantry. Tac Bombers when paired with Fighters/Tanks have an attack of 4 (instead of 3) and may land on Aircraft Carriers. Mechanized Infantry have a movement range of 2 as well as the ability to blitz along with tanks.
This game is probably best played with 2-3 players (3 players being Japan, United States/China, and UK/ANZAC) but could be played by up to 5 people if you want to break China away from US and ANZAC away from UK.
The following are some of the new elements to Pacific 1940 compared to 1942 or 50th Anniversary Editions
Units:
* Tactical Bombers and Mechanized Infantry
* Aircraft Carriers are now Capital Ships and take 2 hits to destroy (damaged Carriers cannot launch/land planes, though)
* Industrial Complexes are divided into Minor & Major (Major = up to 10 units mobilized, Minor = up to 3 units mobilized) and are upgradeable
* Naval and Air Bases (adds 1 movement point for units leaving these sea zones/territories, also where Capital ships are repaired)
* Anti-aircraft guns now only cover attacks against units (Industrial Complexes and Naval/Air bases have their own "built-in")
* Tanks cost $6 and Aircraft Carriers $16
Major Rule Additions:
* Political Situation - In short, all nations are not hostile to start (except Japan vs China)
* Scramble - Air Units on Islands with Air bases may defend in Naval combat in surrounding Sea Zones
* Convoy Zones - hostile Naval units in convoy zones reduce income received from Territories in that Sea Zone
* Kamikaze - Japan can conduct up to 6 Kamikaze attacks in certain Sea Zones (Kamikaze symbol printed on map)
* Neutral Nations - These now have units printed on the map that are placed when their borders are crossed
Pacific 1940 is a must have for any fan of the Axis & Allies franchise and I recommend this to anyone who enjoys a quality strategy game with a little more substance. The additional rules may take a game or two to master but are well worth the time investment. The Political Situation rules alone adds an element of history and strategy that enhance the Axis & Allies experience. I am very interested to see this effect on the combined global game when Europe 1940 is released. Despite the initial need of rule/setup corrections, Axis & Allies Pacific 1940 is a quality board game that will give you and your friends many hours of entertainment.
Happy Wargaming!

Click Here to see more reviews about: Axis and Allies Pacific 1940

Axis & Allies celebrates 25 years of strategy war gaming with the release of this deluxe theater-level game in December 2009. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in the A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, debut as a new playable ally. China fields more forces than ever before, but will need all the help they can get from their allies the United States, ANZAC and the UK to withstand the might of Imperial Japan.Axis & Allies Pacific 1940 features an oversized board that measures 35 wide by 32 high. With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by the A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.For 2 - 4 players.

Buy NowGet 27% OFF

Click here for more information about Axis and Allies Pacific 1940

Thursday, October 3, 2013

Axis & Allies D-Day Review

Axis and Allies D-Day
Average Reviews:

(More customer reviews)
I tend to rate Axis and Allies games on playablity and D-Day is very playable. Within the scope, it is also historical to a point. My son and me always have history discussions when we play these games and this one engenders some lively historical what ifs. The game depends on the appropriate use of allied air power as it did in reality. The fortune cards make for some bizarre outcomes. The only ones we use are the airpower that allow the allies to rebuild certain air units. This compensates for the occasional really lucky German die rolls that can shoot down nearly the entire allies air force! The ground combat is surprising realitistic and most of all simple and fun.

Click Here to see more reviews about: Axis & Allies D-Day

June 6, 1944: You are on the beaches of Normandy, and ahead lies an uncertain future. The fate of the world hangs in the balance, as you struggle for control over the cities of Cherbourg, St. Lo, and Caen. Savage, quick, and decisive, D-Day was the major turning point in the European theatre, with liberty itself on the line. Designed for 2 or 3 players, Axis and Allies D-Day accurately captures this dramatic conflict and places you squarely in the middle of the greatest battle of the 20th century. This is an all-new stand alone extension of the Axis and Allies line featuring three-tiered complexity and a new, extra-large game board.

Buy NowGet 20% OFF

Click here for more information about Axis & Allies D-Day

Tuesday, August 6, 2013

German Tiger I - Normandy, 1944 Review

German Tiger I - Normandy, 1944
Average Reviews:

(More customer reviews)
This TIGER has outstanding detail. The only thing I would improve would be more opening hatches, not just the tank commander's. All in all, a really nice tank model, well built and solid!

Click Here to see more reviews about: German Tiger I - Normandy, 1944



Buy Now

Click here for more information about German Tiger I - Normandy, 1944

Tuesday, July 9, 2013

Airfix A01302 1:76 Scale Panther Tank Military Vehicles Classic Kit Series 1 Review

Airfix A01302 1:76 Scale Panther Tank Military Vehicles Classic Kit Series 1
Average Reviews:

(More customer reviews)
online it says it's 9X5X2 inches but it isn't it's much smaller then i expected it to be if you want something bigger i wouldn't recommend this

Click Here to see more reviews about: Airfix A01302 1:76 Scale Panther Tank Military Vehicles Classic Kit Series 1

1-72 Scale. All airfix kits are highly detailed and come with decals, painting guide and detailed instructions. Skill level 2. 97 Pieces. The Panther tank was designed in 1941 as the main equipment for Germany's armoured divisions, replacing the earlier a

Buy NowGet 41% OFF

Click here for more information about Airfix A01302 1:76 Scale Panther Tank Military Vehicles Classic Kit Series 1

Sunday, June 23, 2013

Revell 1:100 3 Pack Planes Review

Revell 1:100 3 Pack Planes
Average Reviews:

(More customer reviews)
I bought these for my 8yo son for Christmas. He loves planes and he loves building. He was very excited and did all 3 right away. I only needed to tweek 2 small pieces to get them to fit. He thoroughly enjoyed putting them together and then playing with them until they fell apart. Now he wants to move on to glue together models. They are well worth the money.

Click Here to see more reviews about: Revell 1:100 3 Pack Planes

This is a plastic model, assembly required.

Buy NowGet 6% OFF

Click here for more information about Revell 1:100 3 Pack Planes

Tuesday, January 8, 2013

USAopoly Democrats vs Republicans Stratego Review

USAopoly Democrats vs Republicans Stratego
Average Reviews:

(More customer reviews)
This was a "gag" holiday present. It's a great game for those over 13+ age to understand real politics and the game. Leverages an existing game, Stratego, for the rules. It was entertaining and is limited in that it is a two player game but it would be fun to play in teams if there are more than 2 players.

Click Here to see more reviews about: USAopoly Democrats vs Republicans Stratego

USAopoly Democrats vs Republicans Stratego

Buy Now

Click here for more information about USAopoly Democrats vs Republicans Stratego