Showing posts with label great games. Show all posts
Showing posts with label great games. Show all posts

Wednesday, February 26, 2014

Classic The Newly Wed Game-NEW Review

Classic The Newly Wed Game-NEW
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Wow -- I bought this to use at a bridal shower, and I must say that I was really surprised at just how, to put it bluntly, JUNKY the game is. Not only are the booklets flimsy and cheaply made, they are full of spelling and punctuation errors as well! There are also LOTS of repeat questions for whatever reason...
Not that I was totally surprised, but many of the questions are sexist or manage to force you to put down your partner's physical appearance, lack of tidiness, sexual ability ect. ect... No matter how funny those things might be to some players, like all jokes they get old after awhile, and with this game it does not take long.
Also, if you're offended by brazen sexism and heterosexism, this game is not for you... I found it odd how many times the game managed to start questions off with "If your husband were gay..." or "If your husband were a cross dresser..." not to mention the sexist and out of date questions regarding gender roles... I always think the most interesting questions are the ones that push your limits as to what you know about your partner, not how many times you can comment on their big butt or small package.
Honestly, I feel like I am coming off as a humorless P.C. freak, but I really am not -- I love to play funny board games just as much as the next person! :) Like I said in the title, this game would be much more fun if you made up your own questions and used a marker and some paper... Even if you love the Newlywed game in all it's sexist and depreciating glory, you are bound to at least be disappointed with the lack of quality of the game itself...

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It's couple vs. couple in this home version of the classic games show where you'll discover how much you really know, or don't know about your significant other. Measures 10.5" x 10.5" x 2.25".

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Friday, January 17, 2014

Cities and Knights of Catan Review

Cities and Knights of Catan
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After falling in love with the original game, I decided to get an expansion pack and this is the first one I got. Great decision.
A little note if you are considering this expansion: be prepared to spend more time learning the game. It takes a lot of looking back at the manual to get the hang of it.
Once you get going, you will become even more hopelessly addicted to the game. You get to build giant cathedrals which are twice the value of cities. You also get to fight the barbarian with your knights - which brings all the people playing the game to side WITH each other instead of AGAINST each other.
But I think the ultimate feature in this expansion are the new cards involved. When you draw a development card, you get the coolest options such as viewing everyone's cards and basically taking what you want... as well as other things... such as being able to hold up to 13 cards in your hands if you have the right amount of cities, etc.
Also new in this game is the merchant which allows you a 2 for 1 trade which can be moved around just like the robber.
Get this expansion!!! You will love it!

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Expand the Fun and Strategy! Building on the original game, Cities and Knights adds many new, exciting elements to the Settlers of Catan. Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. In addition to the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards- Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes. Prepare for new challenges and a longer game! The Original Settlers of Catan is required to play Cities and Knights. Includes 5-6 Player Expansion for Cities and Knights. (ages 10+)

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Sunday, January 12, 2014

Perplex City Board Game Review

Perplex City Board Game
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Love this board game of puzzles and brain teasers. You actually have to think, instead of just memorizing trivia facts. Expand your horizons - buy this game.

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A thrilling game of synapse-sizzling brainteasing puzzles! Test your grey matter as you challenge your friends in a delightfully devious battle of wits. Dash around the map of Perplex City, collecting puzzle stones as you solve riddles, brainteasers, anagrams and dingbats against the clock. You can unlock each stone with a different type of puzzle, and even throw down a puzzle challenge to another player - win this battle of wits to steal a stone, complete your set and claim victory! For 2 to 16 players. Ages 15 and up.

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Sunday, December 8, 2013

Cluzzle Review

Cluzzle
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OVERVIEW: Cluzzle covers the somewhat odd "world" of clay puzzle making.
Basically, each player must create a puzzle (or should I say, "Cluzzle") of an object, action or idea, but must create it in such as way as to avoid it being too easy. The trade-off is that one must also be careful as to not make the puzzle too hard, or risk receiving no points at all for their masterpiece.
My group played this using the latest edition rules which do away with the question markers and allow for unlimited questions each round, with the only requirement being that one question must be answered before a new one is asked (to avoid yelling over each other). We also saw fit to play with a house rule that required the person asking the question to pause for a second after their question was answered, to allow time for someone else to start a question. This really helped keep things civil, and stopped one player from "grilling" another under a hot lamp (We tried the old "good cop/bad cop" routine, with mixed results).
In each round, the value of each cluzzle rises by one point until the last round in which cluzzles are worth 3 points. This point scheme applies to both the guesser, and the cluzzle-maker, with both being awarded for a correct guess. In some cases, multiple guessers are awarded.
THE HIGHS: First, the clay itself is quite nice. You can tell that there was an eye to quality here, and while the amount of clay is slightly limiting, it is nice to know that the next time you come back to play, the clay will still be moist enough to work with.
Additionally, we found that the choice of puzzles to create was very random, and didn't follow any one theme. This makes the game much more challenging, as one doesn't know if the puzzle will be a vegetable, or an olympic event. Also, there are enough catagories that it would be nearly impossible to recognize one from a previous playing.
The laugh factor is huge. We played with a 20-something crowd, and found that the jokes were pretty much endless. A good laugh was had by all, as we pointed out various alternate possibilities for puzzles, or scratched our heads trying to figure out just what that extra glob of clay was meant to represent.
THE LOWS: Only a few things come to mind here. First, the play money is a little tough to work with. It's thin, and sticks together, making it difficult to hand out. All of those playing felt that it would have been better to create a scoring track on the center board, and have each player place a dab of clay denoting their score.
Another item that may have been useful would have been a cardboard "blind" so that others couldn't see your puzzle in it's creation stage. Many times a player will cloud their puzzle in mystery by removing certain give-away attributes, and it would have been nice to have a screen that blocked others from seeing.
OVERALL IMPRESSION: I was a bit stunned by the response "Cluzzle" received. From the most serious players, all the way up to the strictly party-gamers, this one was a success. I had the impression that most felt this was a game not meant to be played at every opportunity, but rather one that would be called on to provide a little comic relief, especially after a longer, more serious game.
I would be inclined to recommend this game to families with young children, as this could be the "Pictionary" of their generation. I would also recommend this to people who like party games, or have friends that would provide extra humour to their creations.
Overall, this is a suprisingly good game worthy of the consideration of almost all gamer types.


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Cluzzle is the comical game of Clay Puzzles where players outwit their friends through bad sculpting, tricky questions and insightful guessing. The challenge is to create a clay sculpture that others will guess - eventually. The longer it takes for the other players to guess a sculpture correctly, the more points the sculptor receives. Many party games reward players for conveying a concept as quickly as possible, so those with an artistic ability have an advantage, but Cluzzle allows kids to do just as well as their parents, and lets art class drop-outs compete with the local Michelangelo. This fast-paced and entertaining game is fun for everyone.

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Sunday, October 27, 2013

Adverteasing Board Game Review

Adverteasing Board Game
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This game is my new favorite board game. We love "Scene It" TV edition, and one of our favorite categories ask questions about commercials and ad jingles. So, of course we were thrilled when we found this game. Basically how to play: you are given an ad slogan or jingle, or mascot and you have to name the product. The object is to climb the "ladder" in an ad agency. Some of the cards are very easy, and some are hard. There are very new ad campaigns and "classic" ones. There are even super bowl ads. We have played it so much since Christmas, that we know alot of the answers, so we need them to come out with sequel cards, like the "Scene It" company did.
I think this game would be especially fun when entertaining guests. We've played twice with guests, and both groups enjoyed it.

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Adverteasing is the game of slogans, commercials and jingles. It's a classic game with updated Trivia questions. Over 15 years in the making and over 600 trivia questions from your favorite TV commercials, this brain tickling game is made for two to six players. Invite your friends over and have a night of the Adverteasing Trivia Game!

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Monday, December 24, 2012

10 Days in Africa Game Review

10 Days in Africa Game
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Wow! My 9 year old learned the locations of every major country in Africa within a week of getting this game! The whole family loves it, including grandma (and teens, who are often harder to please). It does not cover some of the smaller African nations. But for learning where places like Eritrea and Togo are, it's not only a painless geography lesson, it's great fun. It's also sturdy, with no small pieces to lose (except the cards, which are thick and substantial, so they don't get lost easily. The game is also very easy to learn, so guests can join in right away. And games don't last long, so it's a great one to pull out when you only have 20 minutes.


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You have 10 DAYS IN AFRICAtouring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make connections for a ten day journey wins the game.

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Sunday, December 9, 2012

Smart Mouth Review

Smart Mouth
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I use this game in my language arts class with much success. It is excellent for vocabulary development and spelling. If there is a disagreement over a word, then my students will go to the dictionary - great reference skills practice! While I can see how much this game benefits my students, they are focused on how much fun they are having. If we have extra time or a special day, they will beg to play Smart Mouth.

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Are you a smart mouth' Challenge your brain skills in this letter-ific game of spelling and quick thinking. Slide the Letter Getter forward then back to reveal two letter tiles. The first player to shout out a word of five or more letters that starts with the first letter and ends with the second wins the tiles. When the Letter Getter is empty, the player or team with the most tiles wins the game! For two or more players. Measures 10.5"W x 8"H x 3.5"D.

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Saturday, October 6, 2012

10 Days In The Usa Game Review

10 Days In The Usa Game
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We got this game to work on US geography with the kids (6&8). The game exceeds our expectations in that it is fun to play as well. After opening it we played 4 straight games. There is a good bit of strategy to chosing the states and transportation methods. Also, figuring out where your opponent is heading and trying to block them adds a new dimension.

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Dr. Toy's Smart Play Smart Toy Award Winner Best Smart Play Toy Award 2004 Roaming the country&making Geography fun!10 DAYS in the USA game is a fast-paced game that will inspire critical thinking and the understanding of place relationships! Game Board Map of the USA, 50 Destination Tiles Representing the States 16 Transportation Tiles for Making Connections by Plane or Car 2-4 Players 20-30 Minutes per Game Instructions Included Ages 10 to Adult

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