Thursday, January 9, 2014

Munchkin Bites 2 Pants Macabre Review

Munchkin Bites 2 Pants Macabre
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I have played many of the Munchkin series games and own several. The "Munchkin Bites!" set are well balanced and fun play overall, but the Powers mechanic confuses new players. The expansion "Pants Macabre" continues the excellent jokes and silliness of the set with more wandering monsters, monster augmenting or deflating, "dead" items -Parrot (see the Monty Python Parrot sketch), friend, batteries-, some new bats and adds the "Mummy" race. No knockout additions but a good strong suppliment. If you have Bites!, you definately want the Pants!

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Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born . . . the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race . . . the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson. It's got 110 shiny new . . . no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.

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