Saturday, February 2, 2013

Made for Trade Review

Made for Trade
Average Reviews:

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We are a big game-playing family, and often use games as a part of our homeschooling. Based on the other reviews, I was excited to buy this game, but now that we have it, it gets very little use. The game can take a very long time to play, there is little room for strategy, and the way that it introduces historical facts is a little heavy-handed for my taste.
To play the game, each player chooses a character (there are several with Colonial-sounding names). The characters travel around the board, hoping to land on spaces that will let them enter shops, and then hoping to roll the right number so that they can buy the things they need to complete their shopping list (the point of the game). As you travel around the board, there are "event" spaces, which prompt the player to draw an event card, which includes an interesting historical factoid, along with the usual "lose a turn" or "go directly to gaol" We find that the game relies on so much luck that it gets tedious long before anyone has managed to win.
If you really need your kids to learn the facts introduced by the game, the game probably beats just drilling them with flashcards, but it's not a game we play for fun.

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Made for Trade: A Game of Early American Life combines play with a good look into Colonial American life in the 18th Century. It's a delightful lesson in history and economics!Picture this: the eggs you're having for breakfast were laid just two hours ago.Your clothes are wool and linen, and sewn by hand.Every room in your house has a fireplace, the only source of heat in the winter.Have a chance to journey through a colonial town as you buy and barter for the things that you need.This game allows for four different styles of play, and includes gameboard, 60 shillings, 2 dice, 48 object cards, 8 character playing pieces, 8 shopping lists, 30 Historical Event I cards, 30 Historical Event II cards, and instruction booklet.For 2 to 6 players ages 8 and up.

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